Compare with only ever seeing one move made in such a game, but being able to inspect in detail the reasons that played a role in deciding what move to make, looking for explanations for that move. It seems that even one move might suffice, which goes to show that it’s unnecessary for behavior itself to somehow encode agent’s goals, as we can also take into account the reasons for the behavior being so and so.
Compare with only ever seeing one move made in such a game, but being able to inspect in detail the reasons that played a role in deciding what move to make, looking for explanations for that move. It seems that even one move might suffice, which goes to show that it’s unnecessary for behavior itself to somehow encode agent’s goals, as we can also take into account the reasons for the behavior being so and so.