You’re right. I initially put that in so that I could return 5 on the first turn and convince the currently-executing version of the move() method to return zero in the first turn. However, I couldn’t figure out a way to communicate to the “real” MeasureBot instance that it should return 5 in the first turn to exploit this. Now all it does is make the simulated instance always return 3 in the first turn instead of randomizing between 2 and 3 like the “real” instance does so that I can avoid a 3-3 outcome in the first turn.
You’re right. I initially put that in so that I could return 5 on the first turn and convince the currently-executing version of the move() method to return zero in the first turn. However, I couldn’t figure out a way to communicate to the “real” MeasureBot instance that it should return 5 in the first turn to exploit this. Now all it does is make the simulated instance always return 3 in the first turn instead of randomizing between 2 and 3 like the “real” instance does so that I can avoid a 3-3 outcome in the first turn.