To your first point: there is no scenario in daily life where we experience a change in absolute temperature spanning orders of magnitude (at most about 30%, from ~250K to ~325K, but we do experience room sizes that span multiple orders of magnitude (a closet vs. a concert hall vs outdoors in an open grassland). Similarly, our experiences of pressure variation almost never span more than about +/-30% from 1 atm. So I maintain that a dependence on volume would be much more obvious than a dependence on temperature or pressure unless it were something like log(V) or V^.1 (which would be hard to reconcile with ending up with units of m/s), and even then there would be scenarios that should be very odd, like a long, narrow cave with an open mouth where the speed of sound was several times faster along the short axis than the long axis, or vice versa. Or think about it this way. If you stand across a football field in a sealed, airtight indoor stadium bang cymbals together, I hear it about 1⁄4 of a second later. If we do the same thing without the stadium in a place where there’s nothing blocking sound propagation for many miles, I hear it about 1⁄4 of a second later. This happens even though the volume of gas is at least 6 orders of magnitude larger (say, if we call the distance to the horizon the new relevant room size) or much more than that (if we count the whole atmosphere as the room size).
To your second point—I agree this is not obvious. So, we have to dig deeper. What is sound? A pressure wave. What does that mean? Well it means you create a pattern of high and low pressure regions that propagates, for example by vibrating a membrane and imparting force to (initially randomly/thermally moving) molecules. Well why does it propagate? Because all the individual molecules move randomly, so the molecules in the high pressure regions tend to flow into the nearby low pressure regions more than the reverse (diffusion along concentration gradients). Now, could the initial forces creating the high and low pressure regions at the source impart some net kinetic energy in a particular direction or set of directions? After all, sound moves net away from the source (note: diffusion in 2D and 3D is also automatically net away from any point, but not in 1D, that’s another fun derivation). It takes a bit more investigation to figure out why that doesn’t let you make a sound wave that’s faster or slower, but basically that has to do with boundary conditions again. You can totally get sound to a distant point sooner if your source has net velocity in that direction (aka I can theoretically hear a bullet that passes a foot away from me before the sound from the gun itself reaches me), or if your sound is loud enough to make a shockwave, but the former isn’t propagation of the sound itself and the latter violates the ideal gas assumption. If you have a stationary source, though, then that boundary condition applies the constraint that each time you move right to provide rightward force must be balanced by moving left to apply leftward force (or less rightward force, if the source is the wall of your box). So you aren’t applying net force to the gas (that would violate F=ma=0 for reaction forces on the source in the frame of reference where the source is stationary). Therefore the already-existing thermal motion of the gas is the only velocity we have to work with. Now it doesn’t automatically have to be a simple relationship with that velocity. After all, there’s a wide distribution of velocities of individual molecules, and depending on how the source is behaving you can even get into subtle distinctions like group vs phase velocity (it’s the group velocity that matters for what we’re discussing here). But that’s the velocity distribution we’ve got. And somehow we have to end up with something measured in m/s. Those are pretty significant constraints on the form of the resulting equation.
You can also do all sorts of fancy things that make sound have different speeds based on direction and frequency, if you carefully combine materials with different densities and bulk moduli (see acoustic metamaterials). In this case you’re interrupting the movement of molecules on distance scales shorter than the wavelength of sound, which isn’t explicitly listed as an assumption of something forbidden in the problem, but it is one implicitly forbidden in the conventional understanding of what “sound” means at the level where teachers are asking questions about the behavior of ideal gases.
After writing all this I’m reminded of a story/joke where a professor says “It’s easy to show that [something.]” A student asks, “Um… is that easy?” The professor starts writing and checking his notes. He leaves, comes back an hour later, says “Yes, it’s easy,” and then continues on with the lecture.
note: diffusion in 2D and 3D is also automatically net away from any point, but not in 1D, that’s another fun derivation
What? The Green’s function for the 1D heat equation has the same dependance on distance as the 2D and 3D case.
“It’s easy to show that [something.]” A student asks, “Um… is that easy?” The professor starts writing and checking his notes. He leaves, comes back an hour later, says “Yes, it’s easy,” and then continues on with the lecture.
The version I heard used ‘obvious’ instead of ‘easy’. I wonder ‘trivial’ would be funnier yet.
Ah, you’re right, sorry. Yes, diffusion rate works the same in 1D for concentration gradient over time. The difference I was thinking of is that in 1D for an individual molecule a random walk returns to the origin with probability 1, even though avg distance rises over time, while in higher dimensions that isn’t true.
To your first point: there is no scenario in daily life where we experience a change in absolute temperature spanning orders of magnitude (at most about 30%, from ~250K to ~325K, but we do experience room sizes that span multiple orders of magnitude (a closet vs. a concert hall vs outdoors in an open grassland). Similarly, our experiences of pressure variation almost never span more than about +/-30% from 1 atm. So I maintain that a dependence on volume would be much more obvious than a dependence on temperature or pressure unless it were something like log(V) or V^.1 (which would be hard to reconcile with ending up with units of m/s), and even then there would be scenarios that should be very odd, like a long, narrow cave with an open mouth where the speed of sound was several times faster along the short axis than the long axis, or vice versa. Or think about it this way. If you stand across a football field in a sealed, airtight indoor stadium bang cymbals together, I hear it about 1⁄4 of a second later. If we do the same thing without the stadium in a place where there’s nothing blocking sound propagation for many miles, I hear it about 1⁄4 of a second later. This happens even though the volume of gas is at least 6 orders of magnitude larger (say, if we call the distance to the horizon the new relevant room size) or much more than that (if we count the whole atmosphere as the room size).
To your second point—I agree this is not obvious. So, we have to dig deeper. What is sound? A pressure wave. What does that mean? Well it means you create a pattern of high and low pressure regions that propagates, for example by vibrating a membrane and imparting force to (initially randomly/thermally moving) molecules. Well why does it propagate? Because all the individual molecules move randomly, so the molecules in the high pressure regions tend to flow into the nearby low pressure regions more than the reverse (diffusion along concentration gradients). Now, could the initial forces creating the high and low pressure regions at the source impart some net kinetic energy in a particular direction or set of directions? After all, sound moves net away from the source (note: diffusion in 2D and 3D is also automatically net away from any point, but not in 1D, that’s another fun derivation). It takes a bit more investigation to figure out why that doesn’t let you make a sound wave that’s faster or slower, but basically that has to do with boundary conditions again. You can totally get sound to a distant point sooner if your source has net velocity in that direction (aka I can theoretically hear a bullet that passes a foot away from me before the sound from the gun itself reaches me), or if your sound is loud enough to make a shockwave, but the former isn’t propagation of the sound itself and the latter violates the ideal gas assumption. If you have a stationary source, though, then that boundary condition applies the constraint that each time you move right to provide rightward force must be balanced by moving left to apply leftward force (or less rightward force, if the source is the wall of your box). So you aren’t applying net force to the gas (that would violate F=ma=0 for reaction forces on the source in the frame of reference where the source is stationary). Therefore the already-existing thermal motion of the gas is the only velocity we have to work with. Now it doesn’t automatically have to be a simple relationship with that velocity. After all, there’s a wide distribution of velocities of individual molecules, and depending on how the source is behaving you can even get into subtle distinctions like group vs phase velocity (it’s the group velocity that matters for what we’re discussing here). But that’s the velocity distribution we’ve got. And somehow we have to end up with something measured in m/s. Those are pretty significant constraints on the form of the resulting equation.
You can also do all sorts of fancy things that make sound have different speeds based on direction and frequency, if you carefully combine materials with different densities and bulk moduli (see acoustic metamaterials). In this case you’re interrupting the movement of molecules on distance scales shorter than the wavelength of sound, which isn’t explicitly listed as an assumption of something forbidden in the problem, but it is one implicitly forbidden in the conventional understanding of what “sound” means at the level where teachers are asking questions about the behavior of ideal gases.
After writing all this I’m reminded of a story/joke where a professor says “It’s easy to show that [something.]” A student asks, “Um… is that easy?” The professor starts writing and checking his notes. He leaves, comes back an hour later, says “Yes, it’s easy,” and then continues on with the lecture.
What? The Green’s function for the 1D heat equation has the same dependance on distance as the 2D and 3D case.
The version I heard used ‘obvious’ instead of ‘easy’. I wonder ‘trivial’ would be funnier yet.
Ah, you’re right, sorry. Yes, diffusion rate works the same in 1D for concentration gradient over time. The difference I was thinking of is that in 1D for an individual molecule a random walk returns to the origin with probability 1, even though avg distance rises over time, while in higher dimensions that isn’t true.
Simple random walks return to the origin in 2D as well, but not 3D or higher. I don’t know if the continuous case is different, but I suspect not.
Then I’m probably just misremembering, it’s been about 15 years since I looked at that one. Thanks!