A question about your “don’t sort often” advice. How do you deal with linking unsorted cards?
At first, you create a card and put it in the unsorted pile of cards, and you don’t give it an index. Is this correct? Or do you give the card an index, add some links, and then put it back into the unsorted pile of cards?
At some point (which per your suggestion should not be too soon) you give it an index and put it in the sorted part. Do you only think of links at this point?
Oh I absolutely give the card an index as soon as it’s created. That’s always, always the first thing I write on a card. So there’s no trouble linking things before they’re sorted.
The thing about creating cards without sorting them is,
They end up in order of recency. Recency is a good heuristic for how likely I am to want to look at a card.
They’re “mostly sorted” anyway. I always create, for example, card 2a after cand 2, and card 2b after card 2a, etc. So I usually know it’ll be later in the stack. I just can’t find the exact location as deterministically as I otherwise could.
A question about your “don’t sort often” advice. How do you deal with linking unsorted cards?
At first, you create a card and put it in the unsorted pile of cards, and you don’t give it an index. Is this correct? Or do you give the card an index, add some links, and then put it back into the unsorted pile of cards?
At some point (which per your suggestion should not be too soon) you give it an index and put it in the sorted part. Do you only think of links at this point?
Oh I absolutely give the card an index as soon as it’s created. That’s always, always the first thing I write on a card. So there’s no trouble linking things before they’re sorted.
The thing about creating cards without sorting them is,
They end up in order of recency. Recency is a good heuristic for how likely I am to want to look at a card.
They’re “mostly sorted” anyway. I always create, for example, card 2a after cand 2, and card 2b after card 2a, etc. So I usually know it’ll be later in the stack. I just can’t find the exact location as deterministically as I otherwise could.