Based on the card names, I think most are ‘Creatures’ but L and S are ‘Artifacts’. There are 13 decks which were entirely Artifacts; these had 0% winrate. For comparison there are 364 decks with at most 2 distinct cards; these had 31% winrate. I thus think that Artifacts by themselves are unusable; they must be ‘wielded’ by some Creature.
Based on the card names, I think there’s an even split between ‘Good’ (A,B,G,K,L,V) and ‘Evil’ (the rest). ~3k decks were entirely Good and enjoyed a 55% winrate, suggesting some faction synergy there. This stands out from the class of all decks that restrict to any group of ⇐ 6 cards, which gets you <50% winrate (in fact in general having high diversity seems like it works pretty well: the ~2k decks that used 10 different cards had 59% winrate)
A table of winrate as function of number of “evil” cards and “item” cards shows that item cards only benefit evil decks. I considered dragon, emperor, hooligan, minotaur, and pirate to be evil.
“No items, all good” wins 55.6%
“4 items, no good” wins 58.4%
“4+ items, all good” peaks at 37.0% winrate, and drops when adding items
Some initial observations:
Based on the card names, I think most are ‘Creatures’ but L and S are ‘Artifacts’. There are 13 decks which were entirely Artifacts; these had 0% winrate. For comparison there are 364 decks with at most 2 distinct cards; these had 31% winrate. I thus think that Artifacts by themselves are unusable; they must be ‘wielded’ by some Creature.
Based on the card names, I think there’s an even split between ‘Good’ (A,B,G,K,L,V) and ‘Evil’ (the rest). ~3k decks were entirely Good and enjoyed a 55% winrate, suggesting some faction synergy there. This stands out from the class of all decks that restrict to any group of ⇐ 6 cards, which gets you <50% winrate (in fact in general having high diversity seems like it works pretty well: the ~2k decks that used 10 different cards had 59% winrate)
Followed up on this idea and noticed that
A table of winrate as function of number of “evil” cards and “item” cards shows that item cards only benefit evil decks. I considered dragon, emperor, hooligan, minotaur, and pirate to be evil.
“No items, all good” wins 55.6%
“4 items, no good” wins 58.4%
“4+ items, all good” peaks at 37.0% winrate, and drops when adding items