A table of winrate as function of number of “evil” cards and “item” cards shows that item cards only benefit evil decks. I considered dragon, emperor, hooligan, minotaur, and pirate to be evil.
“No items, all good” wins 55.6%
“4 items, no good” wins 58.4%
“4+ items, all good” peaks at 37.0% winrate, and drops when adding items
Followed up on this idea and noticed that
A table of winrate as function of number of “evil” cards and “item” cards shows that item cards only benefit evil decks. I considered dragon, emperor, hooligan, minotaur, and pirate to be evil.
“No items, all good” wins 55.6%
“4 items, no good” wins 58.4%
“4+ items, all good” peaks at 37.0% winrate, and drops when adding items