It seems like you are assuming that the only effect of dying is that it brings your utility to 0. I agree that after you are dead your utility is 0, but before you are dead you have to die, and I think that is a strongly negative utility event. When I picture my utility playing this game, I think that if I start with X, then I draw a start and have 2X. Then I draw a skull, I look at the skull, my utility drops to −10000X as I shit my pants and beg omega to let me live, and then he kills me and my utility is 0.
I don’t know how much sense that makes mathematically. But it certainly feels to me like fear of death makes dying a more negative event than just a drop to utility 0.
It seems like you are assuming that the only effect of dying is that it brings your utility to 0. I agree that after you are dead your utility is 0, but before you are dead you have to die, and I think that is a strongly negative utility event. When I picture my utility playing this game, I think that if I start with X, then I draw a start and have 2X. Then I draw a skull, I look at the skull, my utility drops to −10000X as I shit my pants and beg omega to let me live, and then he kills me and my utility is 0.
I don’t know how much sense that makes mathematically. But it certainly feels to me like fear of death makes dying a more negative event than just a drop to utility 0.
The skull cards are electrocuted, and will kill you instantly and painlessly as soon as you touch them.
(Be careful to touch only the cards you take.)