Rejection Therapy is a game where the participants try to be rejected by a person or a group. People can use any social rejections, or buy a deck of cards with various suggestions about how to try to get rejected. For example, you can ask for a discount when buying something at a store, ask someone out on a date, or ask a total stranger to be your friend on Facebook. Wikipedia summarizes some of the rules as:
There is only one official rule to Rejection Therapy, which is to be rejected by another person at least once, every day. There are also stipulations as to what counts as a rejection and what does not:
A rejection counts if you are out of your comfort zone
A rejection counts if your request is denied
At the time of rejection, the player, not the respondent, should be in a position of vulnerability. The player should be sensitive to the feelings of the person being asked.
Over time, players get used to the idea of asking people things, and begin to no longer fear rejection. The game has two official winning conditions: a player getting rejected for 30 consecutive days, and the fear of rejection no longer inhibiting the player.
Rejection Therapy
Rejection Therapy is a game where the participants try to be rejected by a person or a group. People can use any social rejections, or buy a deck of cards with various suggestions about how to try to get rejected. For example, you can ask for a discount when buying something at a store, ask someone out on a date, or ask a total stranger to be your friend on Facebook. Wikipedia summarizes some of the rules as:
There is only one official rule to Rejection Therapy, which is to be rejected by another person at least once, every day. There are also stipulations as to what counts as a rejection and what does not:
A rejection counts if you are out of your comfort zone
A rejection counts if your request is denied
At the time of rejection, the player, not the respondent, should be in a position of vulnerability. The player should be sensitive to the feelings of the person being asked.
Over time, players get used to the idea of asking people things, and begin to no longer fear rejection. The game has two official winning conditions: a player getting rejected for 30 consecutive days, and the fear of rejection no longer inhibiting the player.