Help come up with better meetup activity descriptions
The current version of the How to Run a Successful Less Wrong Meetup booklet contains descriptions about various games and activities. The problem is, some of these descriptions are quite short and don’t really inspire people to try them out. I’ve been asked to make those descriptions sound like more fun, but for some reason I have difficulty doing so. At first, I thought it was just because I hadn’t tried most of those exercises myself, and it felt dishonest to try to make something sound fun if I didn’t know to what extent it actually was fun. But then I realized that I also couldn’t come up with anything good for Zendo, which is a game that I’ve played and which I’ve liked. So I’m kinda stumped as to what the reason is.
But if you can’t solve a problem, outsource it! I’m posting some excerpts from the most boring-sounding activities in the comments below, and I’d like people to reply to those comments and come up with exciting-sounding descriptions for them. Something in the style of the Biased Pandemic writeup (which I quoted liberally in the booklet) might be ideal, but other styles are cool, too.
Thanks in advance!
Rationalization Game
What does it feel like when you’re rationalizing? In the rationalization game, one is given an opinion that they consider false, and told to try to come up with clever reasons for why it’s true. The more clever and persuasive the arguments, the better the score.
Cause and Belief
In this game, people mention different beliefs of theirs. The beliefs don’t necessarily need to be anything controversial: even various ordinary beliefs work. So anything from “I believe global warming is happening” to “I believe I have an intuition about people generally being good” to “I believe my neighbor’s car is red”. Then each person will try to think about various reasons for why they’ve come to have this belief. Note that in the example, “I believe I have an intuition about people generally being good” is a distinct belief from “I believe in people generally being good”. You can either think about why you believe you have such an intuition, or, presuming that you do have that intuition, why you have it.
Feel free to go as many levels deep as you feel is necessary, either for explaining your belief or for keeping the discussion interesting. If you state that you believe in global warming because an expert said so, it’s probably worth also mentioning why you believe in this expert in particular, since it’s a contentious subject. On the other hand, if you state that you believe your neighbor’s car to be red because you’ve seen it and it was red, you may want to elaborate on e.g. how you know it was your neighbor’s car, simply because your answer would be rather boring otherwise.
Try not to challenge each other’s beliefs. The goal is not to have a debate, but to engage in an open-minded deconstruction of the reasons for why you think what you think. By making the game into an exercise where everyone is free to name even the silliest causes for their beliefs, people become more likely to actually adjust beliefs that they notice to be on shaky ground. If somebody asks other people for an opinion on whether their reasoning makes sense, feel free to answer, but do try to keep it non-confrontational.
Fermi Problems
-- Wikipedia on Fermi Problems
Fermi calculations are a quick way to come up with rough numerical estimates of various things, and some companies use Fermi problems as interview questions. Coming up with various Fermi problems, breaking them apart into various assumptions and then checking to see whether the calculations were correct can be an entertaining activity for a while. The skill of doing Fermi calculations may come useful, as does a knowledge of how accurate your Fermi calculations tend to be.
Precommit to Updates
Have people state their opinions on various questions, and then ask them how they would update if they encountered certain kinds of evidence. For example, a person who thought that European swallows had a higher airspeed velocity than African swallows might precommit to updating his belief to “undecided” if he was presented with evidence suggesting that African birds were generally faster the European ones. The group would then go looking after such evidence.
Zendo
Zendo is a game where one player picks a rule and creates structures that follow that rule, and the other players try to discover the rule by building their own structures and asking whether those structures follow the rule. It can be used to practice induction and to learn to avoid confirmation bias. See Wikipedia for the exact rules.
Zendo, also known as ‘Science: the game,’ …
Excellent suggestion, thank you! And with a bit of looking, I actually found an essay by someone who uses Zendo to teach the scientific method. I incorporated your suggestion, as well as a brief excerpt from his essay:
One early surprising result of Zendo is that what you think is an “easy” and “obvious” rule is probably illusion of transparency in action.
I think that might be due to the free-form nature of the rules. In
#lesswrong
, we sometimes have lambdabot in chat, and lambdabot can evaluate (pure) Haskell functions, and also accepts private definitions of functions. So we can and do play Zendo with Haskell functions on integer triplets. Sometimes the functions are really difficult to guess, but no one seems to regard them as ‘unfair’.Aumann’s Thunderdome
Two people are chosen to debate a specific subject. As they do so, nearby people go online to do fact-checking on the debaters’ claims. If the debaters make mistaken claims, they are informed of this. See if either of the debaters (or one of the audience members) ends up changing their mind.
Rejection Therapy
Rejection Therapy is a game where the participants try to be rejected by a person or a group. People can use any social rejections, or buy a deck of cards with various suggestions about how to try to get rejected. For example, you can ask for a discount when buying something at a store, ask someone out on a date, or ask a total stranger to be your friend on Facebook. Wikipedia summarizes some of the rules as:
There is only one official rule to Rejection Therapy, which is to be rejected by another person at least once, every day. There are also stipulations as to what counts as a rejection and what does not:
A rejection counts if you are out of your comfort zone
A rejection counts if your request is denied
At the time of rejection, the player, not the respondent, should be in a position of vulnerability. The player should be sensitive to the feelings of the person being asked.
Over time, players get used to the idea of asking people things, and begin to no longer fear rejection. The game has two official winning conditions: a player getting rejected for 30 consecutive days, and the fear of rejection no longer inhibiting the player.
Behavioral Analysis
Knowledge of cognitive biases and the science of decision-making is supposed to improve one’s life. But there’s a risk where a person who spends a lot of time thinking or talking about something and thinks that it’s having a big impact on their life, when in reality it isn’t. One way to attempt to combat this is by explicitly thinking about times when one has applied those changes, as well as times when one hasn’t, and try to think of both good and bad outcomes. As an exercise, let everyone try to fill in the following table with experiences from their own life, and then discuss the results.
Behaved irrationally, bad results: e.g. “I really wanted something to happen so I believed it would, with these bad consequences”
Behaved irrationally, good results: e.g. “Wishful thinking motivated me and made me succeed.”
Behaved rationally, bad results: e.g. “I started wondering whether I had enough evidence to believe what I did, and became indecisive and lost my chance to act.”
Behaved rationally, good results: e.g. “I noticed that I didn’t have the necessary evidence to believe what I did, so I changed my mind and avoided a lot of trouble.”