I can’t understand why the CliqueBots didnt signal with 2-1-2. This would mean in the majority of encounters ( probably all in fact) they would get 1 extra point from the first 3 , and two extra points when meeting themselves which would scale up as they got to the end game. This wouldnt have helped with the mimic bots of course. The game to be more realistic needs to be able to catch defectors somehow, in a real human situtation it would be clear that the mimic bots were defecting and the clique bots would gang up. However in this situation individual bots cant communicate to a group.
I mentioned that 2-5-2 would have been a better choice; 2-1-2 would also have been better. Presumably they were worried about other bots starting 2-1 or 2-1-2 and wanted to be sure they were unique, and not worrying too much about the point they lost.
I definitely plan to deal with the question of how one deals with MimicBots (and how one deals with CliqueBots!) in a more realistic or expanded situation.
I can’t understand why the CliqueBots didnt signal with 2-1-2. This would mean in the majority of encounters ( probably all in fact) they would get 1 extra point from the first 3 , and two extra points when meeting themselves which would scale up as they got to the end game. This wouldnt have helped with the mimic bots of course. The game to be more realistic needs to be able to catch defectors somehow, in a real human situtation it would be clear that the mimic bots were defecting and the clique bots would gang up. However in this situation individual bots cant communicate to a group.
I mentioned that 2-5-2 would have been a better choice; 2-1-2 would also have been better. Presumably they were worried about other bots starting 2-1 or 2-1-2 and wanted to be sure they were unique, and not worrying too much about the point they lost.
I definitely plan to deal with the question of how one deals with MimicBots (and how one deals with CliqueBots!) in a more realistic or expanded situation.