That games like prisoner’s dilemma, coordination games, and other basic games in game theory aren’t turn based, the players makes their decisions simultaneously. The table in the link has a column for whether the game is sequential or not.
I think that’s still “a turn” in some sense. Things still happen in discrete steps (i.e. people make their decision, then reveal their decision), instead of a continuous back-and-forth.
That games like prisoner’s dilemma, coordination games, and other basic games in game theory aren’t turn based, the players makes their decisions simultaneously. The table in the link has a column for whether the game is sequential or not.
I think that’s still “a turn” in some sense. Things still happen in discrete steps (i.e. people make their decision, then reveal their decision), instead of a continuous back-and-forth.