- Temporal Distortion and Rapid XP gain are the best 2 overall which seem to work well with anything. The best single combination however is Enlightenment + Radiant Splendor (94 percent win rate). Shapeshifting is just terrible and should always be avoided. The others work well with some traits, but not with others; The following combinations are very poor (< 1⁄2 win rate) and should not be given to other heroes like me: - Anomalous Agility + Barrier Conjuration - Anomalous Agility + Monstrous Regeneration - Anomalous Agility + Uncanny Luck - Barrier Conjuration + Monstrous Regeneration - Barrier Conjuration + Uncanny Luck - Enlightenment + Hyper Competent Dark Side - Enlightenment + Monstrous Regeneration - Hyper Competent dark Side + Mind Place - Hyper Competent Dark Side + Radiant Splendor - Hyper Competent Dark Side + Uncanny Luck - Mind Place + Uncanny Luck - Monstrous Regeneration + Radiant Splendor - Monstrous Regeneration + Uncanny Luck - Rapid XP Gain + Uncanny Luck
When looking at records for all trait a different picture emerges. Here MindPlace is the ability that is terrible, and shapeshifting does reasonably well with anything except MindPlace. The only terrible combos (< 1⁄2 chance of success ) which don’t involve MindPlace are: - Anomalous Agility + Barrier Conjuration - Barrier Conjuration + Monstrous Regeneration - Enlightenment + Hyper Competent Dark Side - Hyper Compenetent Dark Side + Radiant Splendor - Hyper competent Dark Side + Uncanny Luck
Radiant Splendor and Enlightenment still does best overall though.
In general our traits seem to be somewhat below average, but Radiant Splendor + Enlightment still looks like a very strong combination. This combination was noticeably less successfull (6/12 times) for heros with our traits when the Chaos deity was involved. The sample size is small, and the effect doesn’t show when all heroes are considered, so this might be a statistical fluctuation; however it may be an idea to avoid further dealing with this deity, just in case it is giving inferior versions of traits to heroes like me to spread chaos.
Provisional Decision: Go with Radiant Splendor + Enlightenment
As DM, I can confirm that skills provided with the help of the Chaos Deity or Eldritch Abomination are identical to those provided by the goddess alone.
* When Monstrous Regeneration and Anomalous Agility is assigned to every hero it results in a * 36 percent win rate. When they are chosen there is only a 21 percent win rate. The sample * size is to big for this to be dismissed as a statistical fluctuation. With the DM ruling out * any difference in God assigned cheats or other time dependent effects it looks like heroes * are making their decisions based on some hidden variables we don’t have access to. * * Many combinations of traits assigned by the Chaos deity also show substantial differences * (sometime better, sometimes worse), than when they are chosen. This suggests the provisional * decision to go with Radiant Splendor + Enlightenment probably isn’t optimal after all. * * The best set of traits chosen by the Chaos Deity for Heroes in our class is : * Temporal Distortion + Anomalous Agility. (95 percent win rate based on 20 records) * Barrier Conjuration + Mind Place (92.3 percent Win rate based on 13 records). * Rapid XP Gain + Monstrous Regeneration (91.7 percent win rate based on 12 records) * Barrier Conjuration + temporal Distortion (88 percent win rate based on 25 records) * * Temporal Distortion + Anomalous Agility does almost as well when these cheats are chosen as well. * * On balance I think it would be a good idea to change my cheats to: * Temporal Distortion + Anomalous Agility.
For heros with our traits:
- Temporal Distortion and Rapid XP gain are the best 2 overall which seem to work well with anything. The best single combination however is Enlightenment + Radiant Splendor (94 percent win rate). Shapeshifting is just terrible and should always be avoided. The others work well with some traits, but not with others;
The following combinations are very poor (< 1⁄2 win rate) and should not be given to other heroes like me:
- Anomalous Agility + Barrier Conjuration
- Anomalous Agility + Monstrous Regeneration
- Anomalous Agility + Uncanny Luck
- Barrier Conjuration + Monstrous Regeneration
- Barrier Conjuration + Uncanny Luck
- Enlightenment + Hyper Competent Dark Side
- Enlightenment + Monstrous Regeneration
- Hyper Competent dark Side + Mind Place
- Hyper Competent Dark Side + Radiant Splendor
- Hyper Competent Dark Side + Uncanny Luck
- Mind Place + Uncanny Luck
- Monstrous Regeneration + Radiant Splendor
- Monstrous Regeneration + Uncanny Luck
- Rapid XP Gain + Uncanny Luck
When looking at records for all trait a different picture emerges. Here MindPlace is the ability that is terrible, and shapeshifting does reasonably well with anything except MindPlace. The only terrible combos (< 1⁄2 chance of success ) which don’t involve MindPlace are:
- Anomalous Agility + Barrier Conjuration
- Barrier Conjuration + Monstrous Regeneration
- Enlightenment + Hyper Competent Dark Side
- Hyper Compenetent Dark Side + Radiant Splendor
- Hyper competent Dark Side + Uncanny Luck
Radiant Splendor and Enlightenment still does best overall though.
In general our traits seem to be somewhat below average, but Radiant Splendor + Enlightment still looks like a very strong combination. This combination was noticeably less successfull (6/12 times) for heros with our traits when the Chaos deity was involved. The sample size is small, and the effect doesn’t show when all heroes are considered, so this might be a statistical fluctuation; however it may be an idea to avoid further dealing with this deity, just in case it is giving inferior versions of traits to heroes like me to spread chaos.
Provisional Decision: Go with Radiant Splendor + Enlightenment
As DM, I can confirm that skills provided with the help of the Chaos Deity or Eldritch Abomination are identical to those provided by the goddess alone.
* When Monstrous Regeneration and Anomalous Agility is assigned to every hero it results in a
* 36 percent win rate. When they are chosen there is only a 21 percent win rate. The sample
* size is to big for this to be dismissed as a statistical fluctuation. With the DM ruling out
* any difference in God assigned cheats or other time dependent effects it looks like heroes
* are making their decisions based on some hidden variables we don’t have access to.
*
* Many combinations of traits assigned by the Chaos deity also show substantial differences
* (sometime better, sometimes worse), than when they are chosen. This suggests the provisional
* decision to go with Radiant Splendor + Enlightenment probably isn’t optimal after all.
*
* The best set of traits chosen by the Chaos Deity for Heroes in our class is :
* Temporal Distortion + Anomalous Agility. (95 percent win rate based on 20 records)
* Barrier Conjuration + Mind Place (92.3 percent Win rate based on 13 records).
* Rapid XP Gain + Monstrous Regeneration (91.7 percent win rate based on 12 records)
* Barrier Conjuration + temporal Distortion (88 percent win rate based on 25 records)
*
* Temporal Distortion + Anomalous Agility does almost as well when these cheats are chosen as well.
*
* On balance I think it would be a good idea to change my cheats to:
* Temporal Distortion + Anomalous Agility.