The distinction may be between setting up the preconditions for a feeling (which has some chance of working) and trying to make a feeling happen directly (which I think doesn’t work).
Making a feelings happen directly isn’t easy. It’s a skill. Given the demographic on this website there a good chance that a lot of the readers can’t control their feelings. Most of the people here are skilled at rationality but not that skilled at emotional matters.
It’s a bad idea to generalise your own inability to control your feelings to other people.
I’m not actually sure of what you mean by ‘directly’ here. Which of the following does ‘setting up the preconditions’ include:
a) changing breathing patterns etc
b) focusing thought on particular events etc.
c) rationalising consciously about your emotional state
d) thinking something like ‘calm down, DavidAgain calm down calm down’
I doubt many people can simply turn a powerful emotion on or off, although I wouldn’t rule it out. I read (can’t find link now...) about a game where the interface was based on stuff like level of ‘arousal’ (in the general sense of excitement), which you had to fine tune to get a ball to levitate to a certain level or whatever. I’d be surprised if someone played that a lot with high motivation and didn’t start to be able to jump directly to the desired emotional state without intermediary positions. And being able to do so obviously has major advantages in some more common situations (e.g. being genuinely remorseful or angry when those responses will get the best response from someone else and they’re good at reading faked emotion, or controlling panic when the panic-response will get you killed)
A while (i.e. about a decade) ago, I read about a variant of Tetris with a heart rate monitor in which the faster your heart rate was the faster the pieces would fall.
The distinction may be between setting up the preconditions for a feeling (which has some chance of working) and trying to make a feeling happen directly (which I think doesn’t work).
Making a feelings happen directly isn’t easy. It’s a skill. Given the demographic on this website there a good chance that a lot of the readers can’t control their feelings. Most of the people here are skilled at rationality but not that skilled at emotional matters.
It’s a bad idea to generalise your own inability to control your feelings to other people.
Can you describe the process of making feelings happen directly?
Directly is a tricky word. In some sense you aren’t doing things directly when you follow a step by step process.
If you however want a step by step process I can give it to you (but please don’t complain that it’s not direct enough):
1) You decide which emotion you want to feel.
2) You search in your mind for an experience when you felt the emotion in the past.
3) You visualize the experience.
4) In case that you see yourself inside your mental image, see the image as if you are seeing it through your own eyes.
5) If the image is black and white, make it colored.
6) Make the image bigger.
7) Locate the emotion inside your body.
8) Increase the size of the emotion.
9) Get it moving.
10) Give it a color.
11) Increase movement and size as long as you want.
That’s the way of doing it I learned at day two of an NLP seminar.
I’m not actually sure of what you mean by ‘directly’ here. Which of the following does ‘setting up the preconditions’ include:
a) changing breathing patterns etc b) focusing thought on particular events etc. c) rationalising consciously about your emotional state d) thinking something like ‘calm down, DavidAgain calm down calm down’
I doubt many people can simply turn a powerful emotion on or off, although I wouldn’t rule it out. I read (can’t find link now...) about a game where the interface was based on stuff like level of ‘arousal’ (in the general sense of excitement), which you had to fine tune to get a ball to levitate to a certain level or whatever. I’d be surprised if someone played that a lot with high motivation and didn’t start to be able to jump directly to the desired emotional state without intermediary positions. And being able to do so obviously has major advantages in some more common situations (e.g. being genuinely remorseful or angry when those responses will get the best response from someone else and they’re good at reading faked emotion, or controlling panic when the panic-response will get you killed)
This game sounds awesome, I am going to try and search for it so I can test this.
A while (i.e. about a decade) ago, I read about a variant of Tetris with a heart rate monitor in which the faster your heart rate was the faster the pieces would fall.
Looks like there are a few pc input devices on the market that read brain activity in some way. The example game above sounds like this Star Wars toy.
Well, what works for someone may not work for someone else. (Heck, what works for me at certain times doesn’t work for me at other times.)