My experience is that ugh fields are invariably unfortunate in their effects. While it might indeed be useful to have a disgust reaction to candy or video games, the “ugh fields” seem not to be visceral disgust, but visceral, conditioned-pain-induced tendencies to cut off thought. Shadows you hide from in your own mind.
My experience is that the more ugh fields I can clear out, and the better I can get at not accumulating them, the more I can actually honestly think, can notice choices rather than just feeling stuck, and can find myself with energy to take on new projects. That is, there seems to be a general property of “having a clear mind” or “facing things” vs “hunkering down with willful tunnel vision lest I run into something painful”, and allowing or clearing out an ugh field around an email or a broken conversation or whatever it is affects my overall state, not just that one area.
That is, there seems to be a general property of “having a clear mind” or “facing things” vs “hunkering down with willful tunnel vision lest I run into something painful”,
Yep, that’s pain or gain in a nutshell, and it’s why I’ve said so very many times here that negative emotions cloud rational thinking in a way that positive emotions do not. And that, as soon as the negative emotions are out of the way, people tend to go, “Oh, I see what I should do now.”
(The “ugh field” is a nice metaphor for describing those phenomena, though.)
While it might indeed be useful to have a disgust reaction to candy or video games, the “ugh fields” seem not to be visceral disgust, but visceral, conditioned-pain-induced tendencies to cut off thought.
In my experience, this only ever happens with a specific candy or game. For example, If I lose repeatedly and humiliatedly in an online game, I might develop an ugh field that ultimately prevents me from even thinking about popping on to play it, but the corresponding comfort activity is far more likely to be “play a different game” than “go study some math instead”.
More generally, every bad phenomenon has fringe cases where it has positive instrumental value (unless it’s an Unfriendly AI), but that doesn’t invalidate the concept of bad phenomena.
My experience is that ugh fields are invariably unfortunate in their effects. While it might indeed be useful to have a disgust reaction to candy or video games, the “ugh fields” seem not to be visceral disgust, but visceral, conditioned-pain-induced tendencies to cut off thought. Shadows you hide from in your own mind.
My experience is that the more ugh fields I can clear out, and the better I can get at not accumulating them, the more I can actually honestly think, can notice choices rather than just feeling stuck, and can find myself with energy to take on new projects. That is, there seems to be a general property of “having a clear mind” or “facing things” vs “hunkering down with willful tunnel vision lest I run into something painful”, and allowing or clearing out an ugh field around an email or a broken conversation or whatever it is affects my overall state, not just that one area.
Yep, that’s pain or gain in a nutshell, and it’s why I’ve said so very many times here that negative emotions cloud rational thinking in a way that positive emotions do not. And that, as soon as the negative emotions are out of the way, people tend to go, “Oh, I see what I should do now.”
(The “ugh field” is a nice metaphor for describing those phenomena, though.)
In my experience, this only ever happens with a specific candy or game. For example, If I lose repeatedly and humiliatedly in an online game, I might develop an ugh field that ultimately prevents me from even thinking about popping on to play it, but the corresponding comfort activity is far more likely to be “play a different game” than “go study some math instead”.
More generally, every bad phenomenon has fringe cases where it has positive instrumental value (unless it’s an Unfriendly AI), but that doesn’t invalidate the concept of bad phenomena.