I’m talking about finding world-models in which real objects (such as “strawberries” or “chairs”) can be identified.
My point is that chairs and humans can be considered in a similar way.
The most straightforward way of finding a world-model is just predicting your sensory input. But then you’re not guaranteed to get a model in which something corresponding to “real objects” can be easily identified.
There’s the world as a whole that generates observations, and particular objects on their own. A model that cares about individual objects needs to consider them separately from the world. The same object in a different world/situation should still make sense, so there are many possibilities for the way an object can be when placed in some context and allowed to develop. This can be useful for modularity, but also for formulating properties of particular objects, in a way that doesn’t get distorted by the influence of the rest of the world. Human preferences is one such property.
My point is that chairs and humans can be considered in a similar way.
Please explain how your point connects to my original message: are you arguing with it or supporting it or want to learn how my idea applies to something?
My point is that chairs and humans can be considered in a similar way.
There’s the world as a whole that generates observations, and particular objects on their own. A model that cares about individual objects needs to consider them separately from the world. The same object in a different world/situation should still make sense, so there are many possibilities for the way an object can be when placed in some context and allowed to develop. This can be useful for modularity, but also for formulating properties of particular objects, in a way that doesn’t get distorted by the influence of the rest of the world. Human preferences is one such property.
Please explain how your point connects to my original message: are you arguing with it or supporting it or want to learn how my idea applies to something?