Too many cooks

I was in a game last weekend where, at one point, the players needed to solve an in-game problem. The mechanics for “solving” the problem were for us to assemble a 3D “jigsaw” puzzle. (One of those geometric shapes made by getting a lot of little shapes to fit together in just the right way.)

Three of us sat down to solve the puzzle together. Looking at the pieces, looking at the picture of the assembled figure, we made observations about what constraints we saw, what piece on the table might correspond to something in the picture, convinced whoever was holding the piece in question to put it in a particular place, and gradually assembled the puzzle cooperatively. We had an instruction sheet with pictures of the puzzle at 3 different stages of completion. It took us something under 10 minutes. (Several of those were taken up mutually deciding in which order to follow the pictures, as one person had started using the picture showing the first stage, one had started with the picture showing the last stage and was disassembling the semi-assembled first stage for parts, and one had no clear strategy.)

A few hours later, after the game ended, I sat at the table with the disassembled puzzle pieces, and put it together by myself, following the pictures from first stage to last. I was not aware of any memories of how it had been assembled the last time; and anyway, the instruction sheet was much more valuable than any memories I had. (It wasn’t one of those symmetric 3D puzzles where there’s a pattern or trick to it; it was a collection of oddly-shaped unique pieces assembled in three layers.) It took less than a minute.