Perhaps a compromise solution would be: With the permission of both players, a trusted third party reads the chat logs and reports to the public only a few bits of information, e.g. “The hypothesis that the AI player just bribed the gatekeeper player with some real-world (i.e. not in-game) reward—is it false, true, or in between?” and “what about the hypothesis that the gatekeeper caved due to wanting to Spread the Word about AI Safety?”
That way no one has to have their intimate and probably somewhat embarrassing conversation put on the internet.
Perhaps a compromise solution would be: With the permission of both players, a trusted third party reads the chat logs and reports to the public only a few bits of information, e.g. “The hypothesis that the AI player just bribed the gatekeeper player with some real-world (i.e. not in-game) reward—is it false, true, or in between?” and “what about the hypothesis that the gatekeeper caved due to wanting to Spread the Word about AI Safety?”
That way no one has to have their intimate and probably somewhat embarrassing conversation put on the internet.