My card ideas on the wiki. Looking through my old card ideas, a lot of it was, in hindsight, crap, so that’s filtered down quite a bit. I also have a set premise, but it’s way too complex to fit in the wordcount requirements of the competition.
(The basic idea was to make it mono-colored, pushing in the opposite direction of Ravnica, then make each color a different type of spellcaster, with very different flavor and mechanics, and something conspicuously missing. For example, red would be an Alchemist, with lots of spells based around combos of opportunity—small-yield combos that’re easy to set up, like auras that like to fall off, plus a very high density of linear mechanics; blue would be the D&D wizard with memorization, a morph-like mechanic for 1U without getting a 2⁄2 out of it; green would be a druid with lots of animal-like creatures, and greatly simplified with instant speed removed entirely; white would be mundane, with nothing magic-flavored whatsoever, and no sorceries, enchantments, or flying (flying replaced by Stealth, “this creature can’t be blocked except by scouts and walls”, appearing only on scouts)).
My card ideas on the wiki. Looking through my old card ideas, a lot of it was, in hindsight, crap, so that’s filtered down quite a bit. I also have a set premise, but it’s way too complex to fit in the wordcount requirements of the competition.
(The basic idea was to make it mono-colored, pushing in the opposite direction of Ravnica, then make each color a different type of spellcaster, with very different flavor and mechanics, and something conspicuously missing. For example, red would be an Alchemist, with lots of spells based around combos of opportunity—small-yield combos that’re easy to set up, like auras that like to fall off, plus a very high density of linear mechanics; blue would be the D&D wizard with memorization, a morph-like mechanic for 1U without getting a 2⁄2 out of it; green would be a druid with lots of animal-like creatures, and greatly simplified with instant speed removed entirely; white would be mundane, with nothing magic-flavored whatsoever, and no sorceries, enchantments, or flying (flying replaced by Stealth, “this creature can’t be blocked except by scouts and walls”, appearing only on scouts)).