Actually, the rules not only allow people to get outside assistance, they actually require it.
E. Four of the ten cards may not be created by you. These four cards must come from the Magic Wiki. You will list the address on the Wiki of each card you use that is not your own. (How to do this listed below.) Remember that you are allowed to ask the public for cards, but only cards submitted on the Wiki may be used. You may change the name and card type of the card to match your world and may make minor (and I do mean minor—we should be able to tell it’s the same card) tweaks to the rules text.
I’ve refrained from asking for help here because last time I checked, there weren’t that many other Magic players here. So, since you are a Magic player, I hereby request your help!
So far, the cards I’ve got in my design submission include a white/blue planeswalker, a tweaked version of a black creature my brother designed, a green creature, a black instant, an artifact, and a land. Which means that the four cards not yet finished need to include an enchantment, a sorcery, and a red card.
Hm, so now we know you didn’t make it, but I can’t help but notice Deadsands has quite a bit of resemblance to your idea. I wonder if we’ll be seeing your ideas mined for a lot of Deadsands cards soon?
My card ideas on the wiki. Looking through my old card ideas, a lot of it was, in hindsight, crap, so that’s filtered down quite a bit. I also have a set premise, but it’s way too complex to fit in the wordcount requirements of the competition.
(The basic idea was to make it mono-colored, pushing in the opposite direction of Ravnica, then make each color a different type of spellcaster, with very different flavor and mechanics, and something conspicuously missing. For example, red would be an Alchemist, with lots of spells based around combos of opportunity—small-yield combos that’re easy to set up, like auras that like to fall off, plus a very high density of linear mechanics; blue would be the D&D wizard with memorization, a morph-like mechanic for 1U without getting a 2⁄2 out of it; green would be a druid with lots of animal-like creatures, and greatly simplified with instant speed removed entirely; white would be mundane, with nothing magic-flavored whatsoever, and no sorceries, enchantments, or flying (flying replaced by Stealth, “this creature can’t be blocked except by scouts and walls”, appearing only on scouts)).
Actually, the rules not only allow people to get outside assistance, they actually require it.
I’ve refrained from asking for help here because last time I checked, there weren’t that many other Magic players here. So, since you are a Magic player, I hereby request your help!
This is the Round 3 assignment. It’s due at 11:59 PM on Sunday.
This is the Wiki that was mentioned above. In order to edit pages, you have to make a wizards.com forums account, log in, and then choose “join group” from the wiki page I linked to. Once you’ve done that, follow these instructions to add your content.
This links to what I had done before I found the Round 3 test.
So far, the cards I’ve got in my design submission include a white/blue planeswalker, a tweaked version of a black creature my brother designed, a green creature, a black instant, an artifact, and a land. Which means that the four cards not yet finished need to include an enchantment, a sorcery, and a red card.
Hm, so now we know you didn’t make it, but I can’t help but notice Deadsands has quite a bit of resemblance to your idea. I wonder if we’ll be seeing your ideas mined for a lot of Deadsands cards soon?
My card ideas on the wiki. Looking through my old card ideas, a lot of it was, in hindsight, crap, so that’s filtered down quite a bit. I also have a set premise, but it’s way too complex to fit in the wordcount requirements of the competition.
(The basic idea was to make it mono-colored, pushing in the opposite direction of Ravnica, then make each color a different type of spellcaster, with very different flavor and mechanics, and something conspicuously missing. For example, red would be an Alchemist, with lots of spells based around combos of opportunity—small-yield combos that’re easy to set up, like auras that like to fall off, plus a very high density of linear mechanics; blue would be the D&D wizard with memorization, a morph-like mechanic for 1U without getting a 2⁄2 out of it; green would be a druid with lots of animal-like creatures, and greatly simplified with instant speed removed entirely; white would be mundane, with nothing magic-flavored whatsoever, and no sorceries, enchantments, or flying (flying replaced by Stealth, “this creature can’t be blocked except by scouts and walls”, appearing only on scouts)).