As long as most of what you’re looking at is at the VR’s natural focal point (resolving vergence conflict) and the pixel density is high enough.. maybe it will be fine.
It’s possible that something bad happens if you don’t refocus your lenses very often, and it seems likely to me that it may be a long long time before VR that can present multiple focal lengths starts getting cheap. There might not be a lot of enthusiastic demand for it. Maybe there will be though. Gamers will demand every achievable kind of realism, even this weird silly stuff like realistic depth of field simulation. Once that happens I can’t imagine what differences to reality would be left for the eye to complain about.
As long as most of what you’re looking at is at the VR’s natural focal point (resolving vergence conflict) and the pixel density is high enough.. maybe it will be fine.
It’s possible that something bad happens if you don’t refocus your lenses very often, and it seems likely to me that it may be a long long time before VR that can present multiple focal lengths starts getting cheap. There might not be a lot of enthusiastic demand for it. Maybe there will be though. Gamers will demand every achievable kind of realism, even this weird silly stuff like realistic depth of field simulation. Once that happens I can’t imagine what differences to reality would be left for the eye to complain about.