I’d be concerned about the potential impact of prolonged usage of a VR headset for many hours per day on eye health. (Of course, I’m not at all an expert in this area.)
Me too. Long-term impacts in general can be tricky to study.
I imagine that there are a whole bunch of parameters to play with in VR. There are different technologies for the headsets, and within it, you have options regarding brightness and similar. My guess is that theoretically it could be good or better than many regular monitor setups, but I’m not sure how long it will take to find that.
As long as most of what you’re looking at is at the VR’s natural focal point (resolving vergence conflict) and the pixel density is high enough.. maybe it will be fine.
It’s possible that something bad happens if you don’t refocus your lenses very often, and it seems likely to me that it may be a long long time before VR that can present multiple focal lengths starts getting cheap. There might not be a lot of enthusiastic demand for it. Maybe there will be though. Gamers will demand every achievable kind of realism, even this weird silly stuff like realistic depth of field simulation. Once that happens I can’t imagine what differences to reality would be left for the eye to complain about.
That’s very interesting.
I’d be concerned about the potential impact of prolonged usage of a VR headset for many hours per day on eye health. (Of course, I’m not at all an expert in this area.)
Me too. Long-term impacts in general can be tricky to study.
I imagine that there are a whole bunch of parameters to play with in VR. There are different technologies for the headsets, and within it, you have options regarding brightness and similar. My guess is that theoretically it could be good or better than many regular monitor setups, but I’m not sure how long it will take to find that.
As long as most of what you’re looking at is at the VR’s natural focal point (resolving vergence conflict) and the pixel density is high enough.. maybe it will be fine.
It’s possible that something bad happens if you don’t refocus your lenses very often, and it seems likely to me that it may be a long long time before VR that can present multiple focal lengths starts getting cheap. There might not be a lot of enthusiastic demand for it. Maybe there will be though. Gamers will demand every achievable kind of realism, even this weird silly stuff like realistic depth of field simulation. Once that happens I can’t imagine what differences to reality would be left for the eye to complain about.