Technically it makes sense for the nuked side to lose everything and for the nuking side to gain little. But you want to model a scenario where the sides might actually want to nuke the other side, which you have naturally between enemies, but don’t have between LessWrongers unless you incentivize them somehow. So giving rewards for nuking makes sense, because people want to increase their own Karma but don’t want to decrease the Karma of others.
And I think the incentives are deliberately designed such that no nukes aren’t the obvious optimal equilibrium. That’s what makes it an exercise in not destroying the world. If it were easy it wouldn’t be much of an exercise.
Technically it makes sense for the nuked side to lose everything and for the nuking side to gain little. But you want to model a scenario where the sides might actually want to nuke the other side, which you have naturally between enemies, but don’t have between LessWrongers unless you incentivize them somehow. So giving rewards for nuking makes sense, because people want to increase their own Karma but don’t want to decrease the Karma of others.
And I think the incentives are deliberately designed such that no nukes aren’t the obvious optimal equilibrium. That’s what makes it an exercise in not destroying the world. If it were easy it wouldn’t be much of an exercise.