Generals can secretly DM each other, while keeping up appearances in the shared channels
If a general believes that all of their communication with their team will leak, we’re be back to a unilateralist’s curse situation: if a general thinks they should nuke, obviously they shouldn’t say that to their team, so maybe they nuke unilaterally
(Not obvious whether this is an infohazard)
[Probably some true arguments about the payoff matrix and game theory increase P(mutual destruction). Also some false arguments about game theory — but maybe an infohazard warning makes those less likely to be posted too.]
(Also after I became a general I observed that I didn’t know what my “launch code” was; I was hoping the LW team forgot to give everyone launch codes and this decreased P(nukes); saying this would would cause everyone to know their launch codes and maybe scare the other team.)
I don’t think this is very relevant to real-world infohazards, because this is a game with explicit rules and because in the real world the low-hanging infohazards have been shared, but it seems relevant to mechanism design.
Also after I became a general I observed that I didn’t know what my “launch code” was; I was hoping the LW team forgot to give everyone launch codes and this decreased P(nukes); saying this would would cause everyone to know their launch codes and maybe scare the other team.
I thought the launch codes were just 000000, as in the example message ben sent out. Also, I think I remember seeing that code in the petrov day LessWrong code.
Since the game is over perhaps you can share? This could be good practice in evaluating infohazard skills.
I think I was thinking:
The war room transcripts will leak publicly
Generals can secretly DM each other, while keeping up appearances in the shared channels
If a general believes that all of their communication with their team will leak, we’re be back to a unilateralist’s curse situation: if a general thinks they should nuke, obviously they shouldn’t say that to their team, so maybe they nuke unilaterally
(Not obvious whether this is an infohazard)
[Probably some true arguments about the payoff matrix and game theory increase P(mutual destruction). Also some false arguments about game theory — but maybe an infohazard warning makes those less likely to be posted too.]
(Also after I became a general I observed that I didn’t know what my “launch code” was; I was hoping the LW team forgot to give everyone launch codes and this decreased P(nukes); saying this would would cause everyone to know their launch codes and maybe scare the other team.)
I don’t think this is very relevant to real-world infohazards, because this is a game with explicit rules and because in the real world the low-hanging infohazards have been shared, but it seems relevant to mechanism design.
I thought the launch codes were just 000000, as in the example message ben sent out. Also, I think I remember seeing that code in the petrov day LessWrong code.