We might be able to package this up into a nice tidy term and call it “volume insensitivity”. See also: The un-intuitiveness of the square-cube law in regards to scaling things up or down.
I find I’m much less adept at first person three dimensional video games than two dimensional ones. This may have more to do with how in e.g. platformers, everything that can effect the player is in your field of view. Not so in three dimensional games where you can get, say, stabbed in the back and never so much as glimpse what got you. Hollow Knight is a much easier game for me than Dark Souls 3, despite people on the internet characterizing Hollow Knight as “2-D Dark Souls”.
In similar avenues, there seems to be a dichotomy between people who think in relative directions vs those who intuitively think in cardinal directions.
We might be able to package this up into a nice tidy term and call it “volume insensitivity”. See also: The un-intuitiveness of the square-cube law in regards to scaling things up or down.
I find I’m much less adept at first person three dimensional video games than two dimensional ones. This may have more to do with how in e.g. platformers, everything that can effect the player is in your field of view. Not so in three dimensional games where you can get, say, stabbed in the back and never so much as glimpse what got you. Hollow Knight is a much easier game for me than Dark Souls 3, despite people on the internet characterizing Hollow Knight as “2-D Dark Souls”.
In similar avenues, there seems to be a dichotomy between people who think in relative directions vs those who intuitively think in cardinal directions.