Yes, you can consider a two-player game as a one-player game with the second player an opaque part of environment. In two-player games, ambient control is more apparent than in one-player games, but it’s also essential in Newcomb problem, which is why you make the analogy.
Yes, you can consider a two-player game as a one-player game with the second player an opaque part of environment. In two-player games, ambient control is more apparent than in one-player games, but it’s also essential in Newcomb problem, which is why you make the analogy.