I’m interested in the general practice of integrating rationality training into puzzle games.
I’ve been idly wondering in the past whether the strand of the rationality community which emphasizes rationality as a practice (e.g. CFAR, Duncan, Logan), and which so far mostly focused on workshops and in-person instruction, could have found any teaching success in the form of small video games. In which case that would’ve been a scalable approach to teaching and knowledge transfer, and furthermore one which everyone in the world could’ve benefited from, rather than just those in reach of a CFAR workshop.
I’m interested in the general practice of integrating rationality training into puzzle games.
I should mention I’m doing one of these types of games btw. I’ve also got a concept brewing where a player proposes a configuration of some components (which is scored by “the aggregate” (rules of the game)), then everyone places bets on whether it can be improved. I’m fairly sure this will beat both cynicism and optimism biases out of people and turn them into very clever pragmatists.
If you’d be interested in collaborating on that I’d be up for it.
This seems relevant to my current interests. I’m interested in the general practice of integrating rationality training into puzzle games.
I recommend having an explicit meta-reflection step after each puzzle, where you ask things like
what were the most important parts of my solving that puzzle?
What rabbit holes did I go down that I shouldn’t have?
How could I have solved it faster?
What interesting things do I notice about my thought process?
What skills can/should I practice on the next puzzle?
What other questions would be useful to ask?
I’ve been idly wondering in the past whether the strand of the rationality community which emphasizes rationality as a practice (e.g. CFAR, Duncan, Logan), and which so far mostly focused on workshops and in-person instruction, could have found any teaching success in the form of small video games. In which case that would’ve been a scalable approach to teaching and knowledge transfer, and furthermore one which everyone in the world could’ve benefited from, rather than just those in reach of a CFAR workshop.
I should mention I’m doing one of these types of games btw. I’ve also got a concept brewing where a player proposes a configuration of some components (which is scored by “the aggregate” (rules of the game)), then everyone places bets on whether it can be improved. I’m fairly sure this will beat both cynicism and optimism biases out of people and turn them into very clever pragmatists.
If you’d be interested in collaborating on that I’d be up for it.