I find the opposite to be true, at least for those games I’ve played recently. For example, Minecraft is so open-ended that I found myself expending more and more time and effort devising subgames and constructing various structures that I realized I was ‘working’ and further that I’d rather work on something more lastingly rewarding. Interestingly, I haven’t found any more lastingly rewarding activity with which I’ve replaced it.
I find the opposite to be true, at least for those games I’ve played recently. For example, Minecraft is so open-ended that I found myself expending more and more time and effort devising subgames and constructing various structures that I realized I was ‘working’ and further that I’d rather work on something more lastingly rewarding. Interestingly, I haven’t found any more lastingly rewarding activity with which I’ve replaced it.