EY: So this is the ultimate end of the prophecy of technological progress—just staring at a screen that says “YOU WIN”, forever.
On second thought, playing a modern game IS staring at the “YOU WIN” screen.
Say, you just started playing a game. You did nothing at all, but you’re already immortal, you look badass, you have fists the size of a boulder, and you can engage some mean-looking bad guys and win!
So, the actual product of the game industry is 4D “YOU WIN” screens.
I find the opposite to be true, at least for those games I’ve played recently. For example, Minecraft is so open-ended that I found myself expending more and more time and effort devising subgames and constructing various structures that I realized I was ‘working’ and further that I’d rather work on something more lastingly rewarding. Interestingly, I haven’t found any more lastingly rewarding activity with which I’ve replaced it.
EY: So this is the ultimate end of the prophecy of technological progress—just staring at a screen that says “YOU WIN”, forever.
On second thought, playing a modern game IS staring at the “YOU WIN” screen.
Say, you just started playing a game. You did nothing at all, but you’re already immortal, you look badass, you have fists the size of a boulder, and you can engage some mean-looking bad guys and win!
So, the actual product of the game industry is 4D “YOU WIN” screens.
I find the opposite to be true, at least for those games I’ve played recently. For example, Minecraft is so open-ended that I found myself expending more and more time and effort devising subgames and constructing various structures that I realized I was ‘working’ and further that I’d rather work on something more lastingly rewarding. Interestingly, I haven’t found any more lastingly rewarding activity with which I’ve replaced it.