The user name “Alicorn” seems gender-indeterminate to me.
Bindbreaker
Report: No discernible response for anything except the creepy old man (minor positive emotional response). Note that I don’t really have a conception of “cute” or “sexy,” so disregard my responses for cute boy, cute girl, and sexiest person.
Which forums are these?
Does anyone here have experience with piracetam?
What’s an easy way to explain the paperclip thing?
I’ve found this to be true as well. Calling someone a fool in casual conversation is bizarrely more insulting than calling them a damn fool, as everyone will understand that the latter is a joke but the former might be taken seriously.
This is an incredibly good joke.
I’m pretty sure this would indicate that the AI is definitely not friendly.
Fake difficulty applies to multiplayer too. Anything that adds barriers to entry or needless clicks is fake difficulty. Games like Starcraft, where you sometimes end up fighting the interface instead of your opponent, have a lot of fake difficulty. If you’re going by That Other Site’s definition of fake difficulty, the #1 thing on the list is “Bad technical aspects make it difficult,” which certainly seems to apply!
For example, in Starcraft you have to micro all your workers to different mineral patches at the start of the game in order to get the most efficient economy possible. This is fake difficulty because games with real interfaces allow you to select all and click once, then the workers automatically fan out. Starcraft requires at least 8 (in practice usually 10) clicks in order to accomplish what other games do in 2. Further, some of the Starcraft community actually wants this “feature” to be preserved for Starcraft 2, as it “adds skill.” Fortunately, I don’t think Blizzard is going to acquiesce.
Starcraft is a bad game, though; it’s only popular because the ridiculously primitive 1998-era interface means that actual physical speed is required to control your units correctly, which adds barriers to entry to competitive play and makes it more challenging to play and therefore more impressive for someone to be good at. It’s pretty much the embodiment of fake difficulty in game design.
What does that mean in practical terms?
I suspect that short, concise posts and long, thought-out ones both get higher karma than ones that fall in between.
I don’t find that that’s necessarily correct. For example, this post of mine expressing skepticism about cryonics or this one questioning a highly rated post were both fairly highly rated. I think needless contrarianism gets downvoted, but reasonable arguments generally don’t, even if they advance unpopular cases.
This seems unusual. You are much more likely to be injured against a knife than you are against a gun. I am moderately confident that I can take a handgun away from someone before they shoot me, given sufficiently close conditions; I am much less confident in my ability to deal with a knife.
I don’t worry about this for the same reason that Eliezer doesn’t worry about waking up with a blue tentacle for his arm.
I’m pretty sure most people are concerned more with the scenario where revival comes before FAI.
I take it you read “Transmetropolitan?” I don’t think that particular reference case is very likely.
No—thanks for the tip! I will adjust my calculations accordingly.
This post was obviously a joke, but “we should kill this guy so as to avoid social awkwardness” is probably a bad sentiment, revival or no revival.
Yup—didn’t know “alicorn” was a word.