I’d be remised on an AI forum not to mention the AGI TTRPG (a small team and) I have been developing for the last 6 months, with Daniel Kokotajlo at AISC.
In the game, the players collectively act & strategize as a misaligned AI in conflict with humans in a realistic near-future setting. The goal of which is to spread awareness of AGI safety issues, and make inferences on how an AGI might act based on the strategies players pursue.
It is as yet unpublished, you can find status updates here: https://thetreacherousturn.ai/ I could possibly get you a copy of the rule set if you’re interested.
The Treacherous Turn
I’d be remised on an AI forum not to mention the AGI TTRPG (a small team and) I have been developing for the last 6 months, with Daniel Kokotajlo at AISC.
In the game, the players collectively act & strategize as a misaligned AI in conflict with humans in a realistic near-future setting. The goal of which is to spread awareness of AGI safety issues, and make inferences on how an AGI might act based on the strategies players pursue.
It is as yet unpublished, you can find status updates here: https://thetreacherousturn.ai/
I could possibly get you a copy of the rule set if you’re interested.