A Dyson sphere helps with moving matter around, potentially with elemental conversion, and with cooling.
Moving matter—sure. But that would be a temporary use case, after which you’d no longer need that config, and you’d want to rearrange it back into a bunch of spherical dense computing planetoids.
potentially with elemental conversion
This is dubious. I mean in theory you could reflect/recapture star energy to increase temperature to potentially generate metals faster, but it seems to be a huge waste of mass for a small increase in cooking rate. You’d be giving up all of your higher intelligence by not using that mass for small compact cold compute centers.
If nothing else, if the ambient energy of the star is a big problem, you can use it to redirect the energy elsewhere away from your cold brains.
Yes, but that’s just equivalent to shielding. That only requires redirecting the tiny volume of energy hitting the planetary surfaces. It doesn’t require any large structures.
Exponential growth.
Exponential growth = transcend. Exponential growth will end unless you can overcome the speed of light, which requires exotic options like new universe creation or altering physics.
I think Sandberg’s calculated you can build a Dyson sphere in a century, apropos of KIC 8462852′s oddly gradual dimming. And you hardly need to finish it before you get any benefits.
Using self-replicating machinery the asteroid belt and minor moons could be converted into habitats in a few years, while disassembly of larger planets would take 10-1000 times longer (depending on how much energy and violence was used).
That’s a lognormal dist over several decades to several millenia. A dimming time for KIC 8462852 in the range of centuries to a millenia is a near perfect (lognormal) dist overlap.
So it may be worth while investing some energy in collecting small useful stuff (asteroids) into larger, denser computational bodies. It may even be worth while moving stuff farther from the star, but the specifics really depend on a complex set of unknowns.
You say ‘may’, but that seems really likely.
The recent advances in metamaterial shielding stuff suggest that low temps could be reached even on earth without expensive cooling, so the case I made for moving stuff away from the star for cooling is diminished.
Collecting/rearranging asteroids, and rearranging rare elements of course still remain as viable use cases, but they do not require as much energy, and those energy demands are transient.
After all, what ‘complex set of unknowns’ will be so fine-tuned that the answer will, for all civilizations, be 0 rather than some astronomically large number?
Physics. It’s the same for all civilizations, and their tech paths are all the same. Our uncertainty over those tech paths does not translate into a diversity in actual tech paths.
You cannot show that this resolves the Fermi paradox unless you make a solid case that cold brains will find harnessing solar systems’ energy and matter totally useless!
There is no ‘paradox’. Just a large high-D space of possibilities, and observation updates that constrain that space.
I never ever claimed that cold brains will “find harnessing solar systems’ energy and matter totally useless”, but I think you know that. The key question is what are their best uses for the energy/mass of a system, and what configs maximize those use cases.
I showed that reversible computing implies extremely low energy/mass ratios for optimal compute configs. This suggests that advanced civs in the timeframe 100 to 1000 years ahead of us will be mass-limited (specifically rare metal element limited) rather than energy limited, and would rather convert excess energy into mass rather than the converse.
Which gets me back to a major point: endgames. For reasons I outlined earlier, I think the transcend scenarios more likely. They have a higher initial prior, and are far more compatible with our current observations.
In the transcend scenarios, exponential growth just continues up until some point in the near future where exotic space-time manipulations—creating new universes or whatever—are the only remaining options for continued exponential growth. This leads to an exit for the civ, where from the outside perspective it either physically dies, disappears, or transitions to some final inert config. Some of those outcomes would be observable, some not. Mapping out all of those outcomes in detail and updating on our observations would be exhausting—a fun exercise for another day.
The key variable here is the timeframe from our level to the final end-state. That timeframe determines the entire utility/futility tradeoff for exploitation of matter in the system, based on ROI curves.
For example, why didn’t we start converting all of the useful matter of earth into babbage-style mechanical computers in the 19th century? Why didn’t we start converting all of the matter into vaccuum tube computers in the 50′s? And so on....
In an exponentially growing civ like ours, you always have limited resources, and investing those resources in replicating your current designs (building more citizens/compute/machines whatever) always has complex opportunity cost tradeoffs. You also are expending resources advancing your tech—the designs themselves—and as such you never expend all of your resources on replicating current designs, partly because they are constantly being replaced, and partly because of the opportunity costs between advancing tech/knowledge vs expanding physical infrastructure.
So civs tend to expand physically at some rate over time. The key question is how long? If transcension typically follows 1,000 years after our current tech level, then you don’t get much interstellar colonization bar a few probes, but you possibly get temporary dyson swarms. If it only takes 100 years, then civs are unlikely to even leave their home planet.
You only get colonization outcomes if transcension takes long enough, leading to colonization of nearby matter, which all then transcend roughly within the timeframe of their distance from the origin. Most of the nearby useful matter appears to be rogue planets, so colonization of stellar systems would take even longer, depending on how far down it is in the value chain.
And even in the non-transcend models (say the time to transcend is greater than millions of years), you can still get scenarios where the visible stars are not colonized much—if their value is really low, compared to abundant higher value cold dark matter (rogue planets, etc), colonization is slow/expensive, and the timescale spread over civ ages is low.
Moving matter—sure. But that would be a temporary use case, after which you’d no longer need that config, and you’d want to rearrange it back into a bunch of spherical dense computing planetoids.
This is dubious. I mean in theory you could reflect/recapture star energy to increase temperature to potentially generate metals faster, but it seems to be a huge waste of mass for a small increase in cooking rate. You’d be giving up all of your higher intelligence by not using that mass for small compact cold compute centers.
Yes, but that’s just equivalent to shielding. That only requires redirecting the tiny volume of energy hitting the planetary surfaces. It doesn’t require any large structures.
Exponential growth = transcend. Exponential growth will end unless you can overcome the speed of light, which requires exotic options like new universe creation or altering physics.
Got a link? I found this FAQ, where he says:
That’s a lognormal dist over several decades to several millenia. A dimming time for KIC 8462852 in the range of centuries to a millenia is a near perfect (lognormal) dist overlap.
The recent advances in metamaterial shielding stuff suggest that low temps could be reached even on earth without expensive cooling, so the case I made for moving stuff away from the star for cooling is diminished.
Collecting/rearranging asteroids, and rearranging rare elements of course still remain as viable use cases, but they do not require as much energy, and those energy demands are transient.
Physics. It’s the same for all civilizations, and their tech paths are all the same. Our uncertainty over those tech paths does not translate into a diversity in actual tech paths.
There is no ‘paradox’. Just a large high-D space of possibilities, and observation updates that constrain that space.
I never ever claimed that cold brains will “find harnessing solar systems’ energy and matter totally useless”, but I think you know that. The key question is what are their best uses for the energy/mass of a system, and what configs maximize those use cases.
I showed that reversible computing implies extremely low energy/mass ratios for optimal compute configs. This suggests that advanced civs in the timeframe 100 to 1000 years ahead of us will be mass-limited (specifically rare metal element limited) rather than energy limited, and would rather convert excess energy into mass rather than the converse.
Which gets me back to a major point: endgames. For reasons I outlined earlier, I think the transcend scenarios more likely. They have a higher initial prior, and are far more compatible with our current observations.
In the transcend scenarios, exponential growth just continues up until some point in the near future where exotic space-time manipulations—creating new universes or whatever—are the only remaining options for continued exponential growth. This leads to an exit for the civ, where from the outside perspective it either physically dies, disappears, or transitions to some final inert config. Some of those outcomes would be observable, some not. Mapping out all of those outcomes in detail and updating on our observations would be exhausting—a fun exercise for another day.
The key variable here is the timeframe from our level to the final end-state. That timeframe determines the entire utility/futility tradeoff for exploitation of matter in the system, based on ROI curves.
For example, why didn’t we start converting all of the useful matter of earth into babbage-style mechanical computers in the 19th century? Why didn’t we start converting all of the matter into vaccuum tube computers in the 50′s? And so on....
In an exponentially growing civ like ours, you always have limited resources, and investing those resources in replicating your current designs (building more citizens/compute/machines whatever) always has complex opportunity cost tradeoffs. You also are expending resources advancing your tech—the designs themselves—and as such you never expend all of your resources on replicating current designs, partly because they are constantly being replaced, and partly because of the opportunity costs between advancing tech/knowledge vs expanding physical infrastructure.
So civs tend to expand physically at some rate over time. The key question is how long? If transcension typically follows 1,000 years after our current tech level, then you don’t get much interstellar colonization bar a few probes, but you possibly get temporary dyson swarms. If it only takes 100 years, then civs are unlikely to even leave their home planet.
You only get colonization outcomes if transcension takes long enough, leading to colonization of nearby matter, which all then transcend roughly within the timeframe of their distance from the origin. Most of the nearby useful matter appears to be rogue planets, so colonization of stellar systems would take even longer, depending on how far down it is in the value chain.
And even in the non-transcend models (say the time to transcend is greater than millions of years), you can still get scenarios where the visible stars are not colonized much—if their value is really low, compared to abundant higher value cold dark matter (rogue planets, etc), colonization is slow/expensive, and the timescale spread over civ ages is low.