I’d suggest making it so you get scored by the number of people you save, but the game is long enough that luck doesn’t make a difference.
I wonder if it would be a good idea to give it multiple scores. For example, lives saved, life-years saved, quality-adjusted life-years saved, etc.. This way, you won’t have as many problems with people disagreeing with the scoring system.
Alternately, you could just have it so you could change the scoring mode in the options part. It would also act somewhat as a difficulty setting. It would get harder when you have to weigh a destitute child, who will live longer, vs. a middle-class adult, who will be happier.
I’d suggest making it so you get scored by the number of people you save, but the game is long enough that luck doesn’t make a difference.
I wonder if it would be a good idea to give it multiple scores. For example, lives saved, life-years saved, quality-adjusted life-years saved, etc.. This way, you won’t have as many problems with people disagreeing with the scoring system.
Alternately, you could just have it so you could change the scoring mode in the options part. It would also act somewhat as a difficulty setting. It would get harder when you have to weigh a destitute child, who will live longer, vs. a middle-class adult, who will be happier.