Just a reminder that almost all real-world interactions have elements of adversarial, cooperative, and random-distribution games. If you over-simplify to focus on just one simple analysis, you’re going to end up with cider in your ear.
I don’t disagree entirely: there are elements of each in most situations. But I do think there are many cases where either cooperative or adversarial effects dominate, which is most of what you care about when making rough predictions.
Just a reminder that almost all real-world interactions have elements of adversarial, cooperative, and random-distribution games. If you over-simplify to focus on just one simple analysis, you’re going to end up with cider in your ear.
I don’t disagree entirely: there are elements of each in most situations. But I do think there are many cases where either cooperative or adversarial effects dominate, which is most of what you care about when making rough predictions.