I took the specification of Portal to mean more highly visually disorienting games. It’s why I didn’t recommend Mirror’s Edge. Maybe I parsed it incorrectly? If so, yes. Yes you do have a point there.
And I didn’t really find it all that gripping, in the getting-addicted-to-it sense. I am generalizing from my own personal experiences here though, so I may be an outlier, where the majority of players do get sucked in?
My reasoning is more that there’s no real plot. You don’t need to “finish” the game, you can just play it whenever and it is just as satisfying from an entertainment standpoint.
shrugs I will take your dissent as evidence, however. I am quite new to the game.
Well, TF2 doesn’t seem like a disorienting game per se, but the generally fast pace of the game can and probably will add to the disorientation.
Personally I wouldn’t call it addictive either. But from the sample of people I have around me, I’d say that games with instanced gameplay tend to take up a lot more time than expected, especially if the next round is loaded automatically.
It’s what I like to call the “One more level” problem. Every round is relatively short, but the number of rounds has a slight tendency to get out of hand.
I took the specification of Portal to mean more highly visually disorienting games. It’s why I didn’t recommend Mirror’s Edge. Maybe I parsed it incorrectly? If so, yes. Yes you do have a point there.
And I didn’t really find it all that gripping, in the getting-addicted-to-it sense. I am generalizing from my own personal experiences here though, so I may be an outlier, where the majority of players do get sucked in?
My reasoning is more that there’s no real plot. You don’t need to “finish” the game, you can just play it whenever and it is just as satisfying from an entertainment standpoint.
shrugs I will take your dissent as evidence, however. I am quite new to the game.
Well, TF2 doesn’t seem like a disorienting game per se, but the generally fast pace of the game can and probably will add to the disorientation.
Personally I wouldn’t call it addictive either. But from the sample of people I have around me, I’d say that games with instanced gameplay tend to take up a lot more time than expected, especially if the next round is loaded automatically. It’s what I like to call the “One more level” problem. Every round is relatively short, but the number of rounds has a slight tendency to get out of hand.