So… how would I design an exercise to teach Checking Consequentialism?
Divide the group into pairs. One is the decider, the other is the environment. Let them play some game repeatedly, prisoners dilemma might be appropriate, but maybe it should be a little bit more complex. The algorithm of the environment is predetermined by the teacher and known to both of the players.
The decider tries to maximize utilitiy over the repeated rounds, the environment tries to minimise the winnigs of the decider, by using social interaction between the evaluated game rounds, e.g. by trying to invoke all the fancy fallacies you outlined in the post or convincing the decider that the environment algorithm actually results in a different decision. By incorporating randomness into the environment algorithm, this might even be used to train consequentialism under uncertainty.
So… how would I design an exercise to teach Checking Consequentialism?
Divide the group into pairs. One is the decider, the other is the environment. Let them play some game repeatedly, prisoners dilemma might be appropriate, but maybe it should be a little bit more complex. The algorithm of the environment is predetermined by the teacher and known to both of the players.
The decider tries to maximize utilitiy over the repeated rounds, the environment tries to minimise the winnigs of the decider, by using social interaction between the evaluated game rounds, e.g. by trying to invoke all the fancy fallacies you outlined in the post or convincing the decider that the environment algorithm actually results in a different decision. By incorporating randomness into the environment algorithm, this might even be used to train consequentialism under uncertainty.