It seems to me that since it’s easier to notice it in other people, starting with illustrative examples would be good. This allows you to establish the basic idea, and establish a model in the audience’s head. I’d suggest fictional examples would be easier to come up with, but using real examples might add veracity and help the audience engage. You could possibly even invite a few audience members up to discuss things where they might be stuck, but that runs in to the usual risks of audience examples and would probably take a fair amount of time.
Once you’ve established the basic idea, I think you then need to transform the idea by getting them to apply it to themselves. Relying on the audience to all have a situation where this skill applies, and one which is a good learning example, seems foolish. Instead, I’d suggest a game where you lead someone to get stuck in a commitment or trend, and then throw them at a situation where they have to break that trend to succeed.
A simple example would be to pick an audience member, and tell them to answer each question you ask “yes or no”. You ask a bunch of questions that all produce an immediate, unthinking ‘yes’ response, and then ask them one where a ‘yes’ would be humorously inappropriate.
“Do you understand the idea?”
“Of course”
“It needs to be a yes or no. Understand?”
“Yes”
“Good. Is the sky blue?”
“Yes”
“Are dogs a mammal?”
“Yes”
[...]
“Have you mastered Consequentialism?”
“Yes”
pause, cue audience laughter
“Oh. No.”
I’m entirely certain one could come up with both better and more complex examples, but I think that serves to illustrate the basic idea. Consequentialism suggests that putting more work in to examples probably isn’t wise unless someone suggests this is a good idea and would like to see me flesh it out more :)
It seems to me that since it’s easier to notice it in other people, starting with illustrative examples would be good. This allows you to establish the basic idea, and establish a model in the audience’s head. I’d suggest fictional examples would be easier to come up with, but using real examples might add veracity and help the audience engage. You could possibly even invite a few audience members up to discuss things where they might be stuck, but that runs in to the usual risks of audience examples and would probably take a fair amount of time.
Once you’ve established the basic idea, I think you then need to transform the idea by getting them to apply it to themselves. Relying on the audience to all have a situation where this skill applies, and one which is a good learning example, seems foolish. Instead, I’d suggest a game where you lead someone to get stuck in a commitment or trend, and then throw them at a situation where they have to break that trend to succeed.
A simple example would be to pick an audience member, and tell them to answer each question you ask “yes or no”. You ask a bunch of questions that all produce an immediate, unthinking ‘yes’ response, and then ask them one where a ‘yes’ would be humorously inappropriate.
“Do you understand the idea?” “Of course” “It needs to be a yes or no. Understand?” “Yes” “Good. Is the sky blue?” “Yes” “Are dogs a mammal?” “Yes” [...] “Have you mastered Consequentialism?” “Yes” pause, cue audience laughter “Oh. No.”
I’m entirely certain one could come up with both better and more complex examples, but I think that serves to illustrate the basic idea. Consequentialism suggests that putting more work in to examples probably isn’t wise unless someone suggests this is a good idea and would like to see me flesh it out more :)