Another inferential path: it may be valuable to differentiate them as attitudes and events. If my motivation for getting a PhD is “I will feel terrible if I do not get a PhD”, that’s an attitude motivation, which in theory I have internal control over. If my motivation for getting a PhD is that I will get hired for a different sort of job, that’s an event motivation, for which control is primarily external. I don’t have control over whether or not a variety of job requires a PhD, but I do have control over whether or not my attitude will be negative if I don’t have a PhD.
The obvious social mirror of the Really Getting Bayes game is to have people pair up and dissect motivations for something, trying to identify what’s event-based and what’s attitude-based (or however you’re presenting it). It will help for them to be motivations they’re feeling, rather than descriptions they’re reading.
Asking them to provide examples from their life is potentially useful and will promote bonding between participants, but requires heavy investment by participants.
Another approach is to offer them a choice between gambles, where all potential consequences are as apples and oranges as you can make them. Some more trickery could be used to provide non-consequential reasons to pick one gamble over another- perhaps give participant’s names to the gambits, but don’t require them to pick the gambit with their name.
Another inferential path: it may be valuable to differentiate them as attitudes and events. If my motivation for getting a PhD is “I will feel terrible if I do not get a PhD”, that’s an attitude motivation, which in theory I have internal control over. If my motivation for getting a PhD is that I will get hired for a different sort of job, that’s an event motivation, for which control is primarily external. I don’t have control over whether or not a variety of job requires a PhD, but I do have control over whether or not my attitude will be negative if I don’t have a PhD.
The obvious social mirror of the Really Getting Bayes game is to have people pair up and dissect motivations for something, trying to identify what’s event-based and what’s attitude-based (or however you’re presenting it). It will help for them to be motivations they’re feeling, rather than descriptions they’re reading.
Asking them to provide examples from their life is potentially useful and will promote bonding between participants, but requires heavy investment by participants. Another approach is to offer them a choice between gambles, where all potential consequences are as apples and oranges as you can make them. Some more trickery could be used to provide non-consequential reasons to pick one gamble over another- perhaps give participant’s names to the gambits, but don’t require them to pick the gambit with their name.