I’m… not actually sure what point you are making. I don’t think I disagree with anything you’re saying, necessarily, I’m just not following the thrust of your comment.
I will note that playing a hunter in WoW is sufficiently abstracted from any realistic hunting of any realistic creatures that trying to apply such logic to gameplay is… misguided. To say the least.
The point is, it’s an adaptation. Also, my anekdote… I used to play Spring RTS (and did a bit of development for). The behaviour that you describe is almost unobserved—instead everyone’s loudly discussing what single thing (out of an unit class) is the most OP at a given time/map and should be “spammed”. But then, it’s open source and hard to install, so maybe there’s a cut-off on IQ or age.
I’m… not actually sure what point you are making. I don’t think I disagree with anything you’re saying, necessarily, I’m just not following the thrust of your comment.
I will note that playing a hunter in WoW is sufficiently abstracted from any realistic hunting of any realistic creatures that trying to apply such logic to gameplay is… misguided. To say the least.
The point is, it’s an adaptation. Also, my anekdote… I used to play Spring RTS (and did a bit of development for). The behaviour that you describe is almost unobserved—instead everyone’s loudly discussing what single thing (out of an unit class) is the most OP at a given time/map and should be “spammed”. But then, it’s open source and hard to install, so maybe there’s a cut-off on IQ or age.