when we played for a long time without timers, we became much better as spies than as resistance members, and the spies won almost every game.
I think the main reason for this is that without a timer, the spies have every opportunity for motivated continuation, and thus the group never stops on a good team unless every spy has been identified.
I think the main reason for this is that without a timer, the spies have every opportunity for motivated continuation, and thus the group never stops on a good team unless every spy has been identified.