Wow. That’s super impressive. The camera itself must be mounted on one of those robots to get precision tracking, but they added jitter to make it look more like a human camera that we are used to. The alternative would be real-time rendering of the scenes with motion tracking of the camera’s position which strikes me as much less likely.
Anyway, it immediately reminded me of this video which shows a much simpler example of parallax like this. The camera in this case is tracked using a WiiMote sensor. The good part starts around 2:20.
Don’t be too proud of this technological terror you’ve constructed. The ability to render in real time is insignificant next to the power of storytelling.
Wow. That’s super impressive. The camera itself must be mounted on one of those robots to get precision tracking, but they added jitter to make it look more like a human camera that we are used to. The alternative would be real-time rendering of the scenes with motion tracking of the camera’s position which strikes me as much less likely.
Anyway, it immediately reminded me of this video which shows a much simpler example of parallax like this. The camera in this case is tracked using a WiiMote sensor. The good part starts around 2:20.
Yes, camera is mounted on a smaller robot, and you can even see it in the video. The motion feels natural because it’s motion-captured.
As for the real-time rendering of scenes with motion tracking, here’s an interesting Star Wars demo: http://www.youtube.com/watch?v=CdsFEMDceNg
The top comment on that link: