I’m not just talking about behavior. The kinds of things involved in experiencing a program involve subjective qualities, like whether Counter-Strike is more fun than Day of Defeat, which maybe can’t be learned just from reading the code.
It’s possible the analogy is actually flawed, and one is contained in its underlying components while the other is not, but I don’t understand how they differ if they do, or why they should.
I’m not just talking about behavior. The kinds of things involved in experiencing a program involve subjective qualities, like whether Counter-Strike is more fun than Day of Defeat, which maybe can’t be learned just from reading the code.
It’s possible the analogy is actually flawed, and one is contained in its underlying components while the other is not, but I don’t understand how they differ if they do, or why they should.