240 questions for your utility function

A game comparing intrinsic values can approximate a person’s utility function.


First joke: An economist can answer any question phrased in terms of money.

Second joke: An economist receives a call from his artist friend. The artist is flying in to town, would like to visit the economist, and needs to be picked up at the airport. The economist agrees, and pays a cab to pick up the artist. The artist arrives by cab and demands an explanation for this slight. The economist explains that the opportunity cost of personally performing the favor was higher than the cost of a cab. The artist then tears up a bush in the front lawn of the economist, explaining: “The whole point of being friends is to suffer together.”

Abstractions

Let’s begin with the assumption that human utility is complex. Specifically, the complexity of utility seems to come from the number of intrinsic goods, summarized by M. Zimmerman and quoted by W. Frankena as:

Life, consciousness, and activity; health and strength; pleasures and satisfactions of all or certain kinds; happiness, beatitude, contentment, etc.; truth; knowledge and true opinions of various kinds, understanding and wisdom; beauty, harmony, proportion in objects contemplated; aesthetic experience; morally good dispositions or virtues; mutual affection, love, friendship, cooperation; just distribution of goods and evils; harmony and proportion in ones’ own life; power and experiences of achievement; self-expression; freedom; peace, security; adventure and novelty; and good reputation, honor, esteem, etc.

This list of intrinsic goods makes intuitive sense to me, and I’ll return to it throughout the post. I’m predisposed to think that decisions become agonizing only with conflicting imperatives. My experience from Judgment & Decision Making class taught me that it’s relatively simple to calculate a rational choice for a complex decision like buying a car, provided an extraneous utility function.

I believe that the list of intrinsic values is the key. I believe that a human utility function can be succinctly and robustly described by 120 ratios, generated from pairwise comparisons of sixteen intrinsic values. The sixteen intrinsic values are a variation on Frankena’s list. The variation includes only two changes: the merger of “truth” with “knowledge… wisdom,” and the merger of “beauty...” and “aesthetic experience.” Sixteen intrinsic values yield 120 pairwise combinations: eg, “Truth, knowledge, and true opinions of various kinds, understanding and wisdom” and “ beauty, harmony, proportion in objects contemplated, aesthetic experience.” Compare these values. Do you value one more highly than the other? More accurately, to what degree do you value one more highly than the other? I believe that the degree to which you value one more than the other can be expressed as a ratio (ranging from the golden moderation of 1:1 all the way to the extremism of 1:0, and including everything in between, such as 7841:7853). Further research may introduce a curve to this description for more accuracy, but a ratio is the first step towards that. If a microeconomist had a list of 120 ratios between each value, she could describe a great deal of a rational agent’s behavior in a wide new variety of contexts.

Third joke (Eliezer’s): “Many commonly used priors are listed in the Handbook of Chemistry and Physics.”

Obviously, your utility function is not in the back of the book.

Applications

The real problem comes is that you don’t have access to your own utility function, and that your utility function changes in response to experience. Every advertiser and salesman holds this to be true: when a customer walks onto a car lot, the salesman proceeds with the assumption that she doesn’t know what she wants yet; when a viewer sees an advertisement on TV, she views an ad based on the assumption that her desires can be changed from outside. The second problem, the problem of a responsive utility function, seems more mathematically difficult, but fit for a Bayesian model. The first problem is only obscure due to a lack of self-examination. In Rumsfeldian terms, it is an “unknown known,” or something that you don’t know (explicitly) that you know (implicitly).

There are lots of ways to access “unknown knowns.” Most commonly, others notice truths about ourselves. (The bias of illusory superiority is well-demonstrated evidence for our lack of self-scrutiny. Rationalists have an imperative to counteract this experimentally demonstrated bias: an imperative to take the criticisms of others seriously.) Some sociopaths gather social information in a systemic, utilitarian way; the conniving character Bob Benson revealed this in a recent episode of Mad Men, observing, “You don’t respond well to gratitude.” But neither sociopaths nor society return information about our own values in a systemic way. Without a systemic approach, there’s little hope to integrate every aspect of your utility function. I believe I have a more systemic, analytical proposal that is nevertheless based on social insight.

Games are analytical and social. Games are algorithms designed for semi-random human input. Games are the way to assess your own utility function. I propose what I call “The Trade-Off Game,” and it’s guaranteed to be the next fad sweeping the solar system.

To play the game, get a list of the sixteen intrinsic values and a couple friends. To play, you have to make up stories that dramatize the choice between two values that results in a marginal decision. Examples are below. The game is scored, but each player should also keep a log of his or her responses. (The log is actually the entire point: the ratios expressed in the log go towards the player’s complete utility function.) Each player scores a point for telling a story that dramatizes the marginal choice between values. (Fantastical stories involving utopias, magic, and advanced science are encouraged.) For each player who is stymied by the choice, or gives an answer that is exactly 50:50, the story-telling player scores another point. Take turns or don’t; play until it’s boring. But most of all, keep a log of value-ratios.

You can also play a solitaire version of the Trade-Off Game. For those of you playing alone at home, I encourage one more twist. Without social feedback, you may be vulnerable to your own biases, especially the framing bias. Therefore, compose two stories for each comparison: one in which you gain value A at the expense of value B, and one in which you gain value B at the expense of value A. The solitaire version of the Trade-Off Game doubles the number of questions, but 240 questions is a relatively small amount of self-interrogation for systemic insight into your aggregate set of values.

Examples

  1. Health and strength vs. Self-expression

    1. You are a dissident in a totalitarian state. You have passionately and publicly demonstrated in favor of free speech. Therefore agents of the regime ran your car off the road. Now you confined to a hospital bed. Your body is now a husk of what it once was. Your allies for free speech gather around you every day to carry your words to the outside world. If you choose, you may denounce your treatment, or the regime, or say whatever you choose. But when your allies are gone, the doctors tell you that they are all passionate supporters of the regime. For every day that you express yourself with your allies for free speech, they will add a day to your recovery, extending your sentence in a broken body. The doctors are thoroughly brainwashed, and you cannot possibly persuade them to join your cause. Neither can your allies, and they do not have the means to remove your body to a free hospital. You cannot leave on your strength unless the doctors sufficiently aid you. In each week, how many days will you spend speaking freely, and how many days will will you spend recovering your health? [Express all answers in ratios, eg, 3 ½ days of health to 3 ½ days of self-expression.]

    2. You are an Olympic athlete with a career-defining sponsorship from a major pharmaceutical corporation. They provide legal supplements that enable your world-class health, with a notable side-effect. The size of the supplement dosage proportionately limits your ability to transform your thoughts, feelings, and personality into language or art. You become indistinguishable from a schizophrenic person with an Apollonian body at the maximum daily dosage of 100 mg. At 50 mg, you are exactly halfway between your current physical state and bodily perfection, though you are exactly half as expressive as you are normally. Of course, 0 mg returns your health and powers of self-expression to their natural levels. How many milligrams of medication do you take each day? [Translate all answers into ratios between health and expression, eg 50 mg becomes 1 health : 1 expression.]

  2. Pleasures and satisfactions of all or certain kinds vs. Just distribution of goods and evils

    1. You are the favored child of an all-powerful magician. The magician can provide you with any pleasing experience, art, music, food, sensation, literature, &c. Every one of these experiences could be the most pleasing of your entire life. However, the magician has drawn power from the moral imbalance of the world. Each iota of pleasure that you surrender returns back to the world restore an iota of justice. The less pleasing your experience, the better the distribution of good and evil. You are set to live a life of feasts and orgies in a world where the cruelest monsters will be kings and the greatest heroes are miserable, abject slaves. If you reject everything that the wizard has given to you, you will live the life of an average person somewhere in global history, on a globe with the normal distribution of good and evil. How much of your own pleasures do you return in exchange for a more just world? [Express all answers in ratio format, eg 5050 pleasure to justice.]

    2. You live in a utopia of justice: every human is completely free to be just or err, and society responds to each action with a completely proportionate sanction that eventually guides all people to a just life. Criminals are sternly but fairly corrected; heroes are satisfyingly praised to encourage the same virtues in all people. The price of this utopia is the complete eradication of all pleasure. There is no chocolate, and there is no orgasm. You have just discovered a simple recipe that can produce one of four things from chemicals found in every home: it can make either high fructose corn syrup, viagra, lysergic acid, or crack cocaine. Needless to say, these consumables will unleash pleasure and anarchy into your society. If they are universally distributed, society will totally crumble. Supposing that your recipe is discovered or shared, what proportion of the population do you believe should have access to the recipe? [Express all answers in ratio format, eg 13 of the population should be hippies.]