You seem to interpret that in my example the energy “in the battery of the agent” counts, such that not moving can’t be dominated. I said “energy accumulated in some region of the universe” to avoid this kind of thing. Anyway, the point of the example is not showing a completely general property, but to point at things which have the property, so I expect you to fix yourself counter-specifications that make the example fail, unless of course you thought the example was very broken.
Sure. I agree counterexamples that rely on a small specification flaw are not relevant to your point.
I don’t know if that class of examples works.
My intuition is somewhat that there will be nondominated strategies that are not utility maximization “by default” on that sort of games. At least if we only look at utilities that are weighted sums of the energy at various points in time.
On the whole and in general, it is still not intuitive to me whether utility maximization become ubiquitous when the “complexity” ratio you defines goes down.
Sure. I agree counterexamples that rely on a small specification flaw are not relevant to your point.
I don’t know if that class of examples works. My intuition is somewhat that there will be nondominated strategies that are not utility maximization “by default” on that sort of games. At least if we only look at utilities that are weighted sums of the energy at various points in time.
On the whole and in general, it is still not intuitive to me whether utility maximization become ubiquitous when the “complexity” ratio you defines goes down.