Opponents can be done reasonably well with even the simple AI we have now.
Not for games like Civilization they can’t. Especially not if they’re also supposed to deal with mods that add entirely new features.
Some EURISKO-type engine that could play a lot of games against itself and then come up with good strategies (and which could be rerun after each rules change) would be a huge step forward.
Not for games like Civilization they can’t. Especially not if they’re also supposed to deal with mods that add entirely new features.
Some EURISKO-type engine that could play a lot of games against itself and then come up with good strategies (and which could be rerun after each rules change) would be a huge step forward.