Related: the only consistent way of assigning utilities to probabilistic predictions is U=logP(actual outcome), which is a score in (−∞,0). I think this is a good argument for learning being seen as a “negative” game. That said, as I wrote it, this is vague.
Related: the only consistent way of assigning utilities to probabilistic predictions is U=logP(actual outcome), which is a score in (−∞,0). I think this is a good argument for learning being seen as a “negative” game. That said, as I wrote it, this is vague.