I think Go, the board game, will likely fall to the machines. The driving engine of advances will shift somewhat from academia to industry.
This is a sucker bet. I don’t know if you’ve kept up to date, but AI techniques for Go-playing have advanced dramatically over the last couple of years, and they’re rapidly catching up to the best human players. They’ve already passed the 1-dan mark.
Interestingly, from my reading this is by way of general techniques rather than writing programs that are terribly specialized to Go.
Advanced quickly for a while due to a complete change in algorithm, but then we seem to have hit a plateau again. It’s still an enormous climb to world champion level. It’s not obvious that this will be achieved.
Right—I agree that Go computers will beat human champions.
In a sense you’re right that the techniques are general, but are they the general techniques that work specifically for Go, if you get what I’m saying. That is, would the produce similar improvements when applied to Chess or other games? I don’t know but it’s always something to ask.
This is a sucker bet. I don’t know if you’ve kept up to date, but AI techniques for Go-playing have advanced dramatically over the last couple of years, and they’re rapidly catching up to the best human players. They’ve already passed the 1-dan mark.
Interestingly, from my reading this is by way of general techniques rather than writing programs that are terribly specialized to Go.
Advanced quickly for a while due to a complete change in algorithm, but then we seem to have hit a plateau again. It’s still an enormous climb to world champion level. It’s not obvious that this will be achieved.
Right—I agree that Go computers will beat human champions.
In a sense you’re right that the techniques are general, but are they the general techniques that work specifically for Go, if you get what I’m saying. That is, would the produce similar improvements when applied to Chess or other games? I don’t know but it’s always something to ask.