I wasn’t really focusing on the RL part of RLHF in making the claim that it makes the “agentic personas” problem worse, if that’s what you meant. I’m pretty on board with the idea that the actual effects of using RL as opposed to supervised fine-tuning won’t be apparent until we use stronger RL or something. Then I expect we’ll get even weirder effects, like separate agentic heads or the model itself becoming something other than a simulator (which I discuss in a section of the linked post).
My claim is pretty similar to how you put it—in RLHF as in fine-tuning of the kind relevant here, we’re focusing the model onto outputs that are generated by better agentic persona. But I think that the effect is particuarly salient with RLHF because it’s likely to be scaled up more in the future, where I expect said effect to be exacerbated. I agree with the rest of it, that prompt engineering is unlikely to produce the same effect, and definitely not the same qualitative shift of the world prior.
I wasn’t really focusing on the RL part of RLHF in making the claim that it makes the “agentic personas” problem worse, if that’s what you meant. I’m pretty on board with the idea that the actual effects of using RL as opposed to supervised fine-tuning won’t be apparent until we use stronger RL or something. Then I expect we’ll get even weirder effects, like separate agentic heads or the model itself becoming something other than a simulator (which I discuss in a section of the linked post).
My claim is pretty similar to how you put it—in RLHF as in fine-tuning of the kind relevant here, we’re focusing the model onto outputs that are generated by better agentic persona. But I think that the effect is particuarly salient with RLHF because it’s likely to be scaled up more in the future, where I expect said effect to be exacerbated. I agree with the rest of it, that prompt engineering is unlikely to produce the same effect, and definitely not the same qualitative shift of the world prior.