How to elicit the necessary information in the voting booth? Surely we can’t have a ballot with all possible gambles on it.
We could use score voting (and then process the votes differently, much like the zoo of Borda count alternatives process the same ballot differently). But score voting has strategy problems where you’re incentivized to turn it into approval voting, right? Are there similar strategies in MLL counting?
Not expecting this to be a solved problem, more just reacting in the form of a question.
Utility functions contain all the preferences on all gambles.
If you just maximize average utility as score voting does, yes it is true that the incentives point to always giving utility 0 or 1, which recreates approval voting. I don’t know about MLL.
How to elicit the necessary information in the voting booth? Surely we can’t have a ballot with all possible gambles on it.
We could use score voting (and then process the votes differently, much like the zoo of Borda count alternatives process the same ballot differently). But score voting has strategy problems where you’re incentivized to turn it into approval voting, right? Are there similar strategies in MLL counting?
Not expecting this to be a solved problem, more just reacting in the form of a question.
Utility functions contain all the preferences on all gambles.
If you just maximize average utility as score voting does, yes it is true that the incentives point to always giving utility 0 or 1, which recreates approval voting. I don’t know about MLL.