I hovered over the button thinking that the button appearing means I am one of the chosen ones. Afterwards it seemed I was reckless. I was curious and thought that I can just choose not press my mouse button (I did manage that). One the other hand I was hazy on the mechanics on how things work and I knew moving the mouse over the button means lower distance between bad things and present. The tooltip popup was unexpected and somewhat startled me. It could have been possible to have a mechanism go off with that and I was not considering that. Full smuchbait button would have the hover over be equivalent to pushing.
In ai thinking sometimes I used a line of thinking “Well we live in a world whewre there are nuclear buttons” about learning by accident not being realiable way to learn. Living through the experience of “what is this curious red thing?” gives a lot more detail to an abstract edgecase. Althught buttons are a shorthand for choice affordance (ie you now that buttons do stuff) and the argument more relies in doing bad choices when not even realising to be making a choice or that that kind of choice is possible.
I hovered over the button thinking that the button appearing means I am one of the chosen ones. Afterwards it seemed I was reckless. I was curious and thought that I can just choose not press my mouse button (I did manage that). One the other hand I was hazy on the mechanics on how things work and I knew moving the mouse over the button means lower distance between bad things and present. The tooltip popup was unexpected and somewhat startled me. It could have been possible to have a mechanism go off with that and I was not considering that. Full smuchbait button would have the hover over be equivalent to pushing.
In ai thinking sometimes I used a line of thinking “Well we live in a world whewre there are nuclear buttons” about learning by accident not being realiable way to learn. Living through the experience of “what is this curious red thing?” gives a lot more detail to an abstract edgecase. Althught buttons are a shorthand for choice affordance (ie you now that buttons do stuff) and the argument more relies in doing bad choices when not even realising to be making a choice or that that kind of choice is possible.