I think the better version of this strategy would involve getting competing donations from both sides, using some weighting of total donations for/against pushing the button to set a probability of pressing the button, and tweaking the weighting of the donations such that you expect the probability of pressing the button will be low (because pressing the button threatens to lower the probability of future games of this kind, this is an iterated game rather than a one-shot).
Nooooo you’re a good person but you’re promoting negotiating with terrorists literally boo negative valence emotivism to highlight third-order effects, boo, noooooo................
Participants were selected based on whether they seem unlikely to press the button, so whoever would have cared about future extortions being possible CDT-doesn’t need to, because they won’t be a part of it.
I think the better version of this strategy would involve getting competing donations from both sides, using some weighting of total donations for/against pushing the button to set a probability of pressing the button, and tweaking the weighting of the donations such that you expect the probability of pressing the button will be low (because pressing the button threatens to lower the probability of future games of this kind, this is an iterated game rather than a one-shot).
Agreed. I have launch codes and will donate up to $100 without writing it in my EA budget if that prevents the nuke from being launched.
Nooooo you’re a good person but you’re promoting negotiating with terrorists literally boo negative valence emotivism to highlight third-order effects, boo, noooooo................
As they say in the KGB, one man’s nuclear terrorism is another man’s charity game show.
Participants were selected based on whether they seem unlikely to press the button, so whoever would have cared about future extortions being possible CDT-doesn’t need to, because they won’t be a part of it.